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[1.7.10] Armor texture isn't being colored when worn


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Posted

The armor itself is colored and can be dyed but when the armor is worn the colors don't transfer. I believe I need to make a custom armor renderer. I just don't know how to do that.

Posted

Try this in your custom armor class.

@Override

public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)

{

if(this.armorType==2)

{

return "ARMOR LAYER 1 LOCATION";

}

return "ARMOR LAYER 2 LOCATION";

}

Posted

I can get the texture to render. I just can't get it to change colors with the item. Here is my Armor class

 

package haloCraft.armor;

 

import haloCraft.HaloCraft;

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.util.IIcon;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class MjolnirMarkV extends ItemArmor

{

    private static final String[] OVERLAYS = new String[] {"halo craft:MarkV_Helmet_Overlay", "halo craft:MarkV_Chestplate_Overlay", "halo craft:MarkV_Leggings_Overlay", "halo craft:MarkV_Boots_Overlay"};

   

@SideOnly(Side.CLIENT)

private IIcon overlayIcon;

 

public MjolnirMarkV(ArmorMaterial material, int armorType, String name)

{

super(material, 0, armorType);

this.setCreativeTab(HaloCraft.tabArmor);

this.setUnlocalizedName(name);

this.setTextureName(HaloCraft.NAME + ":" + name);

}

 

@Override

@SideOnly(Side.CLIENT)

public int getColorFromItemStack(ItemStack itemStack, int i)

{

if (i > 0) {

return 16777215;

}else{

int j = this.getColor(itemStack);

 

if (j < 0) {

j = 16777215;

}

return j;

}

}

 

@Override

@SideOnly(Side.CLIENT)

    public boolean requiresMultipleRenderPasses()

    {

        return this.getArmorMaterial() == HaloCraft.Mjolnir_MarkV;

    }

 

@Override

public boolean hasColor(ItemStack itemStack)

    {

        return this.getArmorMaterial() != HaloCraft.Mjolnir_MarkV ? false : (!itemStack.hasTagCompound() ? false : (!itemStack.getTagCompound().hasKey("display", 10) ? false : itemStack.getTagCompound().getCompoundTag("display").hasKey("color", 3)));

    }

 

@Override

public int getColor(ItemStack itemStack)

{

if (this.getArmorMaterial() != HaloCraft.Mjolnir_MarkV) {

return -1;

}else{

NBTTagCompound nbttagcompound = itemStack.getTagCompound();

 

if (nbttagcompound == null) {

return 16777215;

}else{

NBTTagCompound nbttagcompound1 = nbttagcompound.getCompoundTag("display");

return nbttagcompound1 == null ? 16777215 : (nbttagcompound1.hasKey("color", 3) ? nbttagcompound1.getInteger("color") : 16777215);

}

}

}

 

@Override

@SideOnly(Side.CLIENT)

public IIcon getIconFromDamageForRenderPass(int i, int j)

{

return j == 1 ? this.overlayIcon : super.getIconFromDamageForRenderPass(i, j);

}

 

@Override

public void removeColor(ItemStack itemStack)

{

if (this.getArmorMaterial() == HaloCraft.Mjolnir_MarkV) {

NBTTagCompound nbttagcompound = itemStack.getTagCompound();

 

if (nbttagcompound != null) {

NBTTagCompound nbttagcompound1 = nbttagcompound.getCompoundTag("display");

 

if (nbttagcompound1.hasKey("color")) {

nbttagcompound1.removeTag("color");

}

}

}

}

 

@Override

public void func_82813_b(ItemStack itemStack, int i)

    {

if (this.getArmorMaterial() != HaloCraft.Mjolnir_MarkV) {

            throw new UnsupportedOperationException("Can\'t paint not MarkV!");

        }else{

            NBTTagCompound nbttagcompound = itemStack.getTagCompound();

 

            if (nbttagcompound == null) {

                nbttagcompound = new NBTTagCompound();

                itemStack.setTagCompound(nbttagcompound);

            }

 

            NBTTagCompound nbttagcompound1 = nbttagcompound.getCompoundTag("display");

 

            if (!nbttagcompound.hasKey("display", 10)) {

                nbttagcompound.setTag("display", nbttagcompound1);

            }

 

            nbttagcompound1.setInteger("color", i);

        }

    }

 

@SideOnly(Side.CLIENT)

    public void registerIcons(IIconRegister IIconRegister)

    {

        super.registerIcons(IIconRegister);

 

        if (this.getArmorMaterial() == HaloCraft.Mjolnir_MarkV) {

            this.overlayIcon = IIconRegister.registerIcon(OVERLAYS[this.armorType]);

        }

    }

 

public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)

{

if(stack.getItem() == HaloCraft.MjolnirV_Helm || stack.getItem() == HaloCraft.MjolnirV_Chest || stack.getItem() == HaloCraft.MjolnirV_Boots) {

return HaloCraft.NAME + ":textures/models/armor/MarkV_Layer_1.png";

}else if(stack.getItem() == HaloCraft.MjolnirV_Legs) {

return HaloCraft.NAME + ":textures/models/armor/MarkV_Layer_2.png";

}

 

return null;

}

}

Posted

No you can its the name of the file. If the file has a space it needs it. The armor gets textured but it can't be dyed like leather. When I dye it the item you hold gets dyed but not the armor texture that gets worn.

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