gegy1000 Posted January 24, 2015 Share Posted January 24, 2015 I'm trying to set the Camera Height and Bounding box of the player. That's all working, but after I changed the bounding box the player get's a 'black tint'. This is because I am using player.yOffset to change the camera height. I can't see any ways around this. If you could help me I would be very grateful. Here's my code: package gegy1000.warriors.client.renderer; import java.util.HashMap; import java.util.Map; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.entity.player.EntityPlayer; import org.lwjgl.opengl.GL11; public class CustomEntityRenderer extends EntityRenderer { private final Minecraft mc; float offsetY = -1.05F; public CustomEntityRenderer(Minecraft mc) { super(mc, mc.getResourceManager()); this.mc = mc; } public void hurtCameraEffect(float p_78482_1_) { } @Override public void renderWorld(float p_78471_1_, long p_78471_2_) { GL11.glRotatef(90, 1, 0, 0); GL11.glRotatef(90, 0, 1, 0); GL11.glRotatef(90, 0, 0, 1); super.renderWorld(p_78471_1_, p_78471_2_); } @Override public void updateCameraAndRender(float partialTick) { hurtCameraEffect(partialTick); EntityPlayer player = mc.thePlayer; if (player == null || player.isPlayerSleeping()) { super.updateCameraAndRender(partialTick); return; } GL11.glRotatef(90, 1, 0, 0); player.yOffset -= offsetY; super.updateCameraAndRender(partialTick); player.yOffset = 1.62F; } @Override public void getMouseOver(float partialTick) { super.getMouseOver(partialTick); } } @SubscribeEvent public void renderTick(TickEvent.RenderTickEvent event) { Minecraft mc = Minecraft.getMinecraft(); if (mc.theWorld != null) { if(event.phase == Phase.START) { EntityClientPlayerMP player = mc.thePlayer; if (renderer == null) { renderer = new CustomEntityRenderer(mc); } if (mc.entityRenderer != renderer) { prevRenderer = mc.entityRenderer; mc.entityRenderer = renderer; } } else if(event.phase == Phase.END) { } } } Quote Link to comment Share on other sites More sharing options...
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