Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[1.7.10][SOLVED]The Custom Inventory Clicking Problem Between Server/Client

Featured Replies

Posted

How guys, I'm modding with Forge-10.13.2.1230 on Eclipse.

Here is the case, i modded a custom inventory which i want to cover the original one with Key 'E'.

And i read some tutorials about "IExtendedProperites", and i did make one.

But here comes some problems.

When I test in the Eclipse ( open server and client in the same and log in with IP:127.0.0.1),

items in custom inventory works good. but when i separate code and compile into two jar file

which just for client and server, and then log in.

First time i clicked item in custom inventory, i can move , drag, click the item.

After i place down a item into slot , second time i clicked it, the item just disappear strangely.

 

RPGContainer.class

 
package org.mocraft.Inventory;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;

public class ContainerRPGPlayer extends Container {

private final EntityPlayer player;
private InventoryRPGPlayer rpgInventory;

public ContainerRPGPlayer(EntityPlayer player, InventoryRPGPlayer rpgInventory) {
	this.player = player;
	this.rpgInventory = rpgInventory;

	for(int i = 0; i < 4; ++i) {
		for(int j = 0; j < 9; ++j) {
			this.addSlotToContainer(new RPGSlot(rpgInventory, i * 9 + j, 8 + j * 18, 84 + i * 18));
		}
	}
}

@Override
public boolean canInteractWith(EntityPlayer player) { return true; }

}

 

RPGExtendedProperites.class

package org.mocraft.Inventory;

import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.common.IExtendedEntityProperties;

public class ExtendedRPGPlayer implements IExtendedEntityProperties {


private final static String EXT_PROP_NAME = "ExtendedRPGPlayer";
private EntityPlayer player;

public final InventoryRPGPlayer inventory = new InventoryRPGPlayer();

public ExtendedRPGPlayer(EntityPlayer player) {
	this.player = player;
}

public static final void register(EntityPlayer player) { player.registerExtendedProperties(EXT_PROP_NAME, new ExtendedRPGPlayer(player)); }
public static final ExtendedRPGPlayer get(EntityPlayer player) { return (ExtendedRPGPlayer) player.getExtendedProperties(EXT_PROP_NAME); }

@Override
public void saveNBTData(NBTTagCompound compound) { 
	NBTTagCompound properties = new NBTTagCompound();
	inventory.writeToNBT(properties);
	compound.setTag(EXT_PROP_NAME, properties);
} 

@Override
public void loadNBTData(NBTTagCompound compound) {
	NBTTagCompound properties = (NBTTagCompound) compound.getTag(EXT_PROP_NAME);

	this.inventory.readFromNBT(properties);
}

@Override
public void init(Entity entity, World world) {  }

}

 

RPGGui.class

package org.mocraft.Inventory;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;

public class GuiRPGInventory extends GuiContainer {

public GuiRPGInventory(EntityPlayer player, InventoryRPGPlayer rpgInventory) {
	super(new ContainerRPGPlayer(player, rpgInventory));
}

@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {

}

}

 

RPGInventory.class

package org.mocraft.Inventory;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;

public class InventoryRPGPlayer implements IInventory {

private final String tagName = "RPGInventory";

public ItemStack[] inventory = new ItemStack[36];
public EntityPlayer player;

public InventoryRPGPlayer() {  }


public int getFirstEmptySlot() {
	for(int i = 0; i < this.inventory.length; ++i) { if(this.inventory[i] == null) { return i; } }
	return -1;
}

private int storeItemStack(ItemStack itemStack) {
	for (int i = 0; i < this.inventory.length; ++i) {
            if (this.inventory[i] != null && 
            	this.inventory[i].getItem() == itemStack.getItem() &&
            	this.inventory[i].isStackable() &&
            	this.inventory[i].stackSize < this.inventory[i].getMaxStackSize() &&
            	this.inventory[i].stackSize < this.getInventoryStackLimit() &&
            	(!this.inventory[i].getHasSubtypes() || this.inventory[i].getItemDamage() == itemStack.getItemDamage()) &&
            	ItemStack.areItemStackTagsEqual(this.inventory[i], itemStack)) {
            	return i;
            }
        }
        return -1;
    }

@Override
public int getSizeInventory() { return this.inventory.length; }

@Override
public ItemStack getStackInSlot(int slot) { return this.inventory[slot]; }

@Override
public ItemStack decrStackSize(int slot, int amount) {
	if(inventory[slot] == null) { return null; }

	if(inventory[slot].stackSize >= amount) { inventory[slot].stackSize -= amount; return inventory[slot]; }
	else { inventory[slot] = null; return null; }
}

@Override
public ItemStack getStackInSlotOnClosing(int slot) { return null; }

@Override
public void setInventorySlotContents(int slot, ItemStack itemStack) { this.inventory[slot] = itemStack; }

@Override
public String getInventoryName() { return "container.mocraftInventory"; }

@Override
public boolean hasCustomInventoryName() { return false;	}

@Override
public int getInventoryStackLimit() { return 64; }

@Override
public void markDirty() {	}

@Override
public boolean isUseableByPlayer(EntityPlayer player) {	return (this.player.isDead ? false : player.getDistanceSqToEntity(this.player) <= 64.0D); }

@Override
public void openInventory() {  }

@Override
public void closeInventory() {	}

@Override
public boolean isItemValidForSlot(int slot, ItemStack itemStack) { return true; }


public void writeToNBT(NBTTagCompound compound) {
	NBTTagList items = new NBTTagList();

	for(int i = 0; i < getSizeInventory(); ++i) {
		if(getStackInSlot(i) != null) {
			NBTTagCompound item = new NBTTagCompound();
			item.setByte("Slot", (byte) i);
			getStackInSlot(i).writeToNBT(item);
			items.appendTag(item);
		}
	}
	compound.setTag(tagName, items);
	return;
}
public void readFromNBT(NBTTagCompound compound) {
	NBTTagList items = compound.getTagList(tagName, 10);

	for(int i = 0; i < items.tagCount(); ++i) {
		NBTTagCompound item = (NBTTagCompound) items.getCompoundTagAt(i);
		byte slotNum = item.getByte("Slot");

		if(slotNum >= 0 && slotNum < getSizeInventory()) {
			this.inventory[slotNum] = ItemStack.loadItemStackFromNBT(item);
		}
	}
	return;
} 
}

 

Thx a lot if any once can solve it!

if any thing is incorrect plz let me know!

 

-Clode

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.