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[1.7.10][SOLVED]The Custom Inventory Clicking Problem Between Server/Client


jackey8616

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How guys, I'm modding with Forge-10.13.2.1230 on Eclipse.

Here is the case, i modded a custom inventory which i want to cover the original one with Key 'E'.

And i read some tutorials about "IExtendedProperites", and i did make one.

But here comes some problems.

When I test in the Eclipse ( open server and client in the same and log in with IP:127.0.0.1),

items in custom inventory works good. but when i separate code and compile into two jar file

which just for client and server, and then log in.

First time i clicked item in custom inventory, i can move , drag, click the item.

After i place down a item into slot , second time i clicked it, the item just disappear strangely.

 

RPGContainer.class

 
package org.mocraft.Inventory;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;

public class ContainerRPGPlayer extends Container {

private final EntityPlayer player;
private InventoryRPGPlayer rpgInventory;

public ContainerRPGPlayer(EntityPlayer player, InventoryRPGPlayer rpgInventory) {
	this.player = player;
	this.rpgInventory = rpgInventory;

	for(int i = 0; i < 4; ++i) {
		for(int j = 0; j < 9; ++j) {
			this.addSlotToContainer(new RPGSlot(rpgInventory, i * 9 + j, 8 + j * 18, 84 + i * 18));
		}
	}
}

@Override
public boolean canInteractWith(EntityPlayer player) { return true; }

}

 

RPGExtendedProperites.class

package org.mocraft.Inventory;

import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.common.IExtendedEntityProperties;

public class ExtendedRPGPlayer implements IExtendedEntityProperties {


private final static String EXT_PROP_NAME = "ExtendedRPGPlayer";
private EntityPlayer player;

public final InventoryRPGPlayer inventory = new InventoryRPGPlayer();

public ExtendedRPGPlayer(EntityPlayer player) {
	this.player = player;
}

public static final void register(EntityPlayer player) { player.registerExtendedProperties(EXT_PROP_NAME, new ExtendedRPGPlayer(player)); }
public static final ExtendedRPGPlayer get(EntityPlayer player) { return (ExtendedRPGPlayer) player.getExtendedProperties(EXT_PROP_NAME); }

@Override
public void saveNBTData(NBTTagCompound compound) { 
	NBTTagCompound properties = new NBTTagCompound();
	inventory.writeToNBT(properties);
	compound.setTag(EXT_PROP_NAME, properties);
} 

@Override
public void loadNBTData(NBTTagCompound compound) {
	NBTTagCompound properties = (NBTTagCompound) compound.getTag(EXT_PROP_NAME);

	this.inventory.readFromNBT(properties);
}

@Override
public void init(Entity entity, World world) {  }

}

 

RPGGui.class

package org.mocraft.Inventory;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;

public class GuiRPGInventory extends GuiContainer {

public GuiRPGInventory(EntityPlayer player, InventoryRPGPlayer rpgInventory) {
	super(new ContainerRPGPlayer(player, rpgInventory));
}

@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {

}

}

 

RPGInventory.class

package org.mocraft.Inventory;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;

public class InventoryRPGPlayer implements IInventory {

private final String tagName = "RPGInventory";

public ItemStack[] inventory = new ItemStack[36];
public EntityPlayer player;

public InventoryRPGPlayer() {  }


public int getFirstEmptySlot() {
	for(int i = 0; i < this.inventory.length; ++i) { if(this.inventory[i] == null) { return i; } }
	return -1;
}

private int storeItemStack(ItemStack itemStack) {
	for (int i = 0; i < this.inventory.length; ++i) {
            if (this.inventory[i] != null && 
            	this.inventory[i].getItem() == itemStack.getItem() &&
            	this.inventory[i].isStackable() &&
            	this.inventory[i].stackSize < this.inventory[i].getMaxStackSize() &&
            	this.inventory[i].stackSize < this.getInventoryStackLimit() &&
            	(!this.inventory[i].getHasSubtypes() || this.inventory[i].getItemDamage() == itemStack.getItemDamage()) &&
            	ItemStack.areItemStackTagsEqual(this.inventory[i], itemStack)) {
            	return i;
            }
        }
        return -1;
    }

@Override
public int getSizeInventory() { return this.inventory.length; }

@Override
public ItemStack getStackInSlot(int slot) { return this.inventory[slot]; }

@Override
public ItemStack decrStackSize(int slot, int amount) {
	if(inventory[slot] == null) { return null; }

	if(inventory[slot].stackSize >= amount) { inventory[slot].stackSize -= amount; return inventory[slot]; }
	else { inventory[slot] = null; return null; }
}

@Override
public ItemStack getStackInSlotOnClosing(int slot) { return null; }

@Override
public void setInventorySlotContents(int slot, ItemStack itemStack) { this.inventory[slot] = itemStack; }

@Override
public String getInventoryName() { return "container.mocraftInventory"; }

@Override
public boolean hasCustomInventoryName() { return false;	}

@Override
public int getInventoryStackLimit() { return 64; }

@Override
public void markDirty() {	}

@Override
public boolean isUseableByPlayer(EntityPlayer player) {	return (this.player.isDead ? false : player.getDistanceSqToEntity(this.player) <= 64.0D); }

@Override
public void openInventory() {  }

@Override
public void closeInventory() {	}

@Override
public boolean isItemValidForSlot(int slot, ItemStack itemStack) { return true; }


public void writeToNBT(NBTTagCompound compound) {
	NBTTagList items = new NBTTagList();

	for(int i = 0; i < getSizeInventory(); ++i) {
		if(getStackInSlot(i) != null) {
			NBTTagCompound item = new NBTTagCompound();
			item.setByte("Slot", (byte) i);
			getStackInSlot(i).writeToNBT(item);
			items.appendTag(item);
		}
	}
	compound.setTag(tagName, items);
	return;
}
public void readFromNBT(NBTTagCompound compound) {
	NBTTagList items = compound.getTagList(tagName, 10);

	for(int i = 0; i < items.tagCount(); ++i) {
		NBTTagCompound item = (NBTTagCompound) items.getCompoundTagAt(i);
		byte slotNum = item.getByte("Slot");

		if(slotNum >= 0 && slotNum < getSizeInventory()) {
			this.inventory[slotNum] = ItemStack.loadItemStackFromNBT(item);
		}
	}
	return;
} 
}

 

Thx a lot if any once can solve it!

if any thing is incorrect plz let me know!

 

-Clode

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