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Posted

I cannot for the life of me figure out what I am missing. When I throw my custom entity, it works in all aspects except that it appears as a white cube. The texture for the item works, so my texture is good to go, I just can't seem to get my Entity to take on the texture.

 

 

ItemCreeperHeart

 

 

public class ItemCreeperHeart extends ItemRS {

public ItemCreeperHeart(){

super();

this.maxStackSize = 16;

this.setCreativeTab(RunesAndSilver.tabRunesAndSilver);

this.setUnlocalizedName("CreeperHeart");

this.setTextureName("CreeperHeart");

}

 

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

{

if (!par3EntityPlayer.capabilities.isCreativeMode)

        {

            --par1ItemStack.stackSize;

        }

 

        par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

 

        if (!par2World.isRemote){

            par2World.spawnEntityInWorld(new EntityCreeperHeart(par2World, par3EntityPlayer));

        }

 

        return par1ItemStack;

}

}

 

 

 

 

EntityCreeperHeart

 

 

public class EntityCreeperHeart extends EntityThrowable{

 

public EntityCreeperHeart(World world) {

super(world);

 

}

 

public EntityCreeperHeart(World par1World, EntityLivingBase par3EntityPlayer)

{

super(par1World, par3EntityPlayer);

}

 

@SideOnly(Side.CLIENT)

public EntityCreeperHeart(World par1World, double par2, double par4, double par6)

{

super(par1World, par2, par4, par6);

}

 

 

protected void onImpact(MovingObjectPosition par1MovingObjectPosition) {

 

float f = 3.0F;

 

if(!this.worldObj.isRemote){

boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");

this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);

this.setDead();

}

 

}

 

}

 

 

 

 

RenderCreeperHeart

 

 

@SideOnly(Side.CLIENT)

public class RenderCreeperHeart extends RenderSnowball

{

private static Item item;

 

private int num;

   

public RenderCreeperHeart(Item par1Item, int par2) {

super(par1Item, par2);

this.item = item;

num = 2;

}

public RenderCreeperHeart(Item par1Item)

{

this(item, 0);

}

 

}

 

 

 

ClientProxy

 

 

public class ClientProxy extends CommonProxy{

 

@Override

public void registerRenderers(){

RenderingRegistry.registerEntityRenderingHandler(EntityCreeperHeart.class, new RenderCreeperHeart(ModItems.CreeperHeart));

}

}

 

 

 

CommonProxy

 

 

public abstract class CommonProxy implements IProxy {

 

public void registerRenderers() {

 

 

}

 

}

 

 

 

Main Class

 

 

@Mod.EventHandler

public void preInit(FMLPreInitializationEvent event){

ConfigurationHandler.init(event.getSuggestedConfigurationFile());

FMLCommonHandler.instance().bus().register(new ConfigurationHandler());

 

ModItems.init();

 

EntityRegistry.registerModEntity(EntityCreeperHeart.class, "CreeperHeart", ++modEntityIndex, this, 64, 10, true);

}

 

 

 

For a great reference on making a custom Throwable Item, check out this guys post: http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571527-forge-1-7-x-custom-item-with-throwable-entity

Posted

Are you sure your registerRenderers is ever called?

 

I would you suggest you add breakpoints or System.out.println() to the key parts of your code to see which bit isn't getting called as you expect, for example

- the renderer registration

- the constructor

- the doRender() in Snowball

 

etc

 

-TGG

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