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Metadata Blocks


Asweez

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Ok so I have a metadata block that works fine. But whenever I take the block out of the creative inventory and place it down, it just puts the block with metadata 0 there. But if I use setback, it works fine? What am I doing wrong?

 

Block with metadata

 

package com.apmods.upgrades.blocks;

import java.util.List;

import com.apmods.upgrades.main.SuperUpgrades;

import net.minecraft.block.Block;
import net.minecraft.block.BlockWall;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockSuperWall extends BlockWall
{
    public static final String[] field_150092_a = new String[] {"wood", "cobble", "stone", "iron", "lapisRedstone", "gold", "diamond", "darkDiamond", "emerald", "blackDiamond", "spikedDiamond", "lavaDiamond", "plasma"};
    private static final String __OBFID = "CL_00000331";
    @SideOnly(Side.CLIENT)
    public static IIcon[] icons;

    public BlockSuperWall(String name, Block b, float hardness, float res)
    {
        super(b);
        this.setHardness(hardness);
        this.setResistance(res / 3.0F);
        this.setStepSound(b.stepSound);
        this.setCreativeTab(CreativeTabs.tabBlock);
        this.setBlockName(name);

    }
        

    /**
     * Gets the block's texture. Args: side, meta
     */
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int side, int damage)
    {
    	switch(damage){
    	case 0:
    		return Blocks.log.getBlockTextureFromSide(side);
    		
    	case 1:
    		return Blocks.cobblestone.getBlockTextureFromSide(side);
    		
    	case 2:
    		return Blocks.stonebrick.getBlockTextureFromSide(side);
    		
    	case 3:
    		return Blocks.iron_block.getBlockTextureFromSide(side);
    		
    	case 4:
    		return Blocks.redstone_block.getBlockTextureFromSide(side);
    		
    	case 5:
    		return Blocks.gold_block.getBlockTextureFromSide(side);
    		
    	case 6:
    		return Blocks.diamond_block.getBlockTextureFromSide(side);
    		
    	case 7:
    		return Blocks.log.getBlockTextureFromSide(side);
    		
    	case 8:
    		return Blocks.emerald_block.getBlockTextureFromSide(side);
    		
    	case 9:
    		return Blocks.log.getBlockTextureFromSide(side);
    		
    	case 10:
    		return Blocks.log.getBlockTextureFromSide(side);
    		
    	default:
    		return Blocks.log.getBlockTextureFromSide(side);
    		
    			
    	}
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 32;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    public boolean getBlocksMovement(IBlockAccess p_149655_1_, int p_149655_2_, int p_149655_3_, int p_149655_4_)
    {
        return false;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_, int p_149719_4_)
    {
        boolean flag = this.canConnectWallTo(p_149719_1_, p_149719_2_, p_149719_3_, p_149719_4_ - 1);
        boolean flag1 = this.canConnectWallTo(p_149719_1_, p_149719_2_, p_149719_3_, p_149719_4_ + 1);
        boolean flag2 = this.canConnectWallTo(p_149719_1_, p_149719_2_ - 1, p_149719_3_, p_149719_4_);
        boolean flag3 = this.canConnectWallTo(p_149719_1_, p_149719_2_ + 1, p_149719_3_, p_149719_4_);
        float f = 0.25F;
        float f1 = 0.75F;
        float f2 = 0.25F;
        float f3 = 0.75F;
        float f4 = 1.0F;

        if (flag)
        {
            f2 = 0.0F;
        }

        if (flag1)
        {
            f3 = 1.0F;
        }

        if (flag2)
        {
            f = 0.0F;
        }

        if (flag3)
        {
            f1 = 1.0F;
        }

        if (flag && flag1 && !flag2 && !flag3)
        {
            f4 = 0.8125F;
            f = 0.3125F;
            f1 = 0.6875F;
        }
        else if (!flag && !flag1 && flag2 && flag3)
        {
            f4 = 0.8125F;
            f2 = 0.3125F;
            f3 = 0.6875F;
        }

        this.setBlockBounds(f, 0.0F, f2, f1, f4, f3);
    }

    /**
     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
     * cleared to be reused)
     */
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_)
    {
        this.setBlockBoundsBasedOnState(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_);
        this.maxY = 1.5D;
        return super.getCollisionBoundingBoxFromPool(p_149668_1_, p_149668_2_, p_149668_3_, p_149668_4_);
    }

    /**
     * Return whether an adjacent block can connect to a wall.
     */
    public boolean canConnectWallTo(IBlockAccess p_150091_1_, int p_150091_2_, int p_150091_3_, int p_150091_4_)
    {
        Block block = p_150091_1_.getBlock(p_150091_2_, p_150091_3_, p_150091_4_);
        return block != this && block != Blocks.fence_gate ? (block.getMaterial().isOpaque() && block.renderAsNormalBlock() ? block.getMaterial() != Material.gourd : false) : true;
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    @SideOnly(Side.CLIENT)
    public void getSubBlocks(Item p_149666_1_, CreativeTabs p_149666_2_, List p_149666_3_)
    {
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 0));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 1));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 2));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 3));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 4));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 5));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 6));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 7));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, );
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 9));
        p_149666_3_.add(new ItemStack(p_149666_1_, 1, 10));
    }

    /**
     * Determines the damage on the item the block drops. Used in cloth and wood.
     */
    public int damageDropped(int p_149692_1_)
    {
        return p_149692_1_;
    }

    /**
     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
     * coordinates.  Args: blockAccess, x, y, z, side
     */
    @SideOnly(Side.CLIENT)
    public boolean shouldSideBeRendered(IBlockAccess p_149646_1_, int p_149646_2_, int p_149646_3_, int p_149646_4_, int p_149646_5_)
    {
        return p_149646_5_ == 0 ? super.shouldSideBeRendered(p_149646_1_, p_149646_2_, p_149646_3_, p_149646_4_, p_149646_5_) : true;
    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister p_149651_1_) {
    }
}

 

 

Registry:

 

public static Block wall;
public static void init(){
	wall = new BlockSuperWall("superwall", Blocks.iron_block, 3f, 5f);
	GameRegistry.registerBlock(wall, "superwall");
        for(int i = 1; i < BlockSuperWall.field_150092_a.length; i++){
        	GameRegistry.registerCustomItemStack("superwall" + BlockSuperWall.field_150092_a[i], new ItemStack(wall, 1, i));;
        }
}

 

 

Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.

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