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Posted

I am attempting to make a armor that allows the player to fly in survival mode while wearing it. I have been trying to use other people questions and answers on the forums but when ever I take the armor off I can still fly.

Here is my Tick Handler Class:


public class TickHandler {

   public static Map<EntityPlayer, Boolean> playersWithFlight = new WeakHashMap<EntityPlayer, Boolean>();

   @SubscribeEvent
   public void onEntityUpdate(PlayerTickEvent event) {
if (event.phase != TickEvent.Phase.START || !event.player.worldObj.isRemote) return;

         
            System.out.println("Equipment Stack "+event.player.getEquipmentInSlot(3));
           if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
           System.out.println("Target Item "+Mineturnedmain.Mark7Chestplate);

           System.out.println(event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == Mineturnedmain.Mark7Chestplate);


           if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == Mineturnedmain.Mark7Chestplate) {
         
         playersWithFlight.put(event.player, true);
         event.player.capabilities.allowFlying = true;

      } else {

         if (!playersWithFlight.containsKey(event.player)) {
            playersWithFlight.put(event.player, false);
              }

         if (playersWithFlight.get(event.player)) {
            playersWithFlight.put(event.player, false);

            if (!event.player.capabilities.isCreativeMode) {
               event.player.capabilities.allowFlying = false;
               event.player.capabilities.isFlying = false;
               event.player.sendPlayerAbilities();
            }
         }
      }
   }


}

 

Here is my Armor Class:

public class Mark7 extends ItemArmor {
    private String [] armourTypes = new String[] {"Mark7Mask", "Mark7Chestplate", "Mark7Leggings", "Mark7Boots"};


    public Mark7(ArmorMaterial armorMaterial, int renderIndex, int armourType) {
        super(armorMaterial, renderIndex, armourType);
    }

    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, int slot, String layar){
        if(stack.getItem().equals(Mineturnedmain.Mark7Mask)|| stack.getItem().equals(Mineturnedmain.Mark7Chestplate)|| stack.getItem().equals(Mineturnedmain.Mark7Boots)){
            return "morecraftingmod:textures/models/armor/Mark7_1.png";
        }

        if(stack.getItem().equals(Mineturnedmain.Mark7Leggings)){
            return "morecraftingmod:textures/models/armor/Mark7_2.png"; 
        }
        else return null;
    }
    public void registerIcons(IIconRegister reg){ 
        if(this == Mineturnedmain.Mark7Mask)
            this.itemIcon = reg.registerIcon("morecraftingmod:Mark7Mask");
        if(this == Mineturnedmain.Mark7Chestplate)
            this.itemIcon = reg.registerIcon("morecraftingmod:Mark7Chestplate");
        if(this == Mineturnedmain.Mark7Leggings)
            this.itemIcon = reg.registerIcon("morecraftingmod:Mark7Leggings");
        if(this == Mineturnedmain.Mark7Boots)
            this.itemIcon = reg.registerIcon("morecraftingmod:Mark7Boots");
    }
    
    @Override
    public void onArmorTick(World world, EntityPlayer player, ItemStack itemstack){
    	
      	if(player.getCurrentArmor(3)!= null){
    		ItemStack helmet = player.getCurrentArmor(3);
    		if (helmet.getItem() == Mineturnedmain.Mark7Mask){
    			player.addPotionEffect(new PotionEffect(Potion.fireResistance.getId(), 100, 10));
    		}}
    		   	if(player.getCurrentArmor(1)!= null){
    	    		ItemStack leggings = player.getCurrentArmor(1);
    	    		if (leggings.getItem() == Mineturnedmain.Mark7Leggings){
    	    			player.addPotionEffect(new PotionEffect(Potion.damageBoost.getId(), 100, 3));
    		}
    	}
    if (player.getCurrentArmor(3)!= null && player.getCurrentArmor(2)!= null && player.getCurrentArmor(1)!= null && player.getCurrentArmor(0)!= null){
	ItemStack helmet = player.getCurrentArmor(3);
	ItemStack chestplate = player.getCurrentArmor(2);
	ItemStack leggings = player.getCurrentArmor(1);
	ItemStack boots = player.getCurrentArmor(0);

	if (helmet.getItem() == Mineturnedmain.Mark7Mask && chestplate.getItem() == Mineturnedmain.Mark7Chestplate && leggings.getItem() == Mineturnedmain.Mark7Leggings 
			&& boots.getItem() == Mineturnedmain.Mark7Boots);
	player.addPotionEffect(new PotionEffect(Potion.waterBreathing.getId(),100, 20));


    }
        if(player.capabilities.allowFlying == false){
            player.capabilities.allowFlying=true;
        }
    }
}

Posted

Thanks for helping me even though I am a java noob.

I took this code out of the Armor Class

if(player.capabilities.allowFlying == false){
            player.capabilities.allowFlying=true;
        }

and  everything works fine except when I fly around for a bit and land I take large amounts of fall damage. This also happens if I remove the chest plate in the air. The amount of fall damage I take is not normal or realistic. How can I fix this?

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