Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

When I place a block that has a tile entity on a server and the chunk that the block is in unloads and then loads again I get this error:

 

[glow=red,2,300]Skipping BlockEntity with id solarPanelTileEntityLeadstone[/glow]

 

What could possible be causing that? Please help if you know ;)

 

Thanks in advance!

  • Author

Sorry I forgot to mention that this happens only on server and the tile entity loses its data for some reason when the chunk that its in reloads.

  • Author

I Just got a message saying that the console spam is no longer happening with the latest build I made so nvm I don't need help but still thanks for your time!

  • Author

I register them in FMLPreInitializationEvent

 

Actually the console spam doesn't happen but the tile entity still loses its data...

  • Author

I just need to know which code you are asking for...

    @Mod.EventHandler

    public void preInit(FMLPreInitializationEvent event)

    {

        Config.init(event.getSuggestedConfigurationFile());

        SEGameObjects.init();

        SEGameObjects.registerTileEntities();

    }

    //This is just a temporaty place for the tile entity registration.

    public static void registerTileEntities()

    {

        GameRegistry.registerTileEntity(TileEntitySolarPanel.class, Refs.SOLAR_PANEL_TILE);

        GameRegistry.registerTileEntity(TileEntitySolarPanelLeadstone.class, Refs.SOLAR_PANEL_TILE + "Leadstone");

        GameRegistry.registerTileEntity(TileEntitySolarPanelHardened.class, Refs.SOLAR_PANEL_TILE + "Hardened");

        GameRegistry.registerTileEntity(TileEntitySolarPanelRedstone.class, Refs.SOLAR_PANEL_TILE + "Redstone");

        GameRegistry.registerTileEntity(TileEntitySolarPanelResonant.class, Refs.SOLAR_PANEL_TILE + "Resonant");

        GameRegistry.registerTileEntity(TileEntitySolarPanelAdvanced.class, Refs.SOLAR_PANEL_TILE + "Advanced");

        GameRegistry.registerTileEntity(TileEntitySolarPanelUltimate.class, Refs.SOLAR_PANEL_TILE + "Ultimate");

    }

 

NOTE all the tile entity classes just extrend the main TileEntitySolarPanel

If you want to have something set in your TE, just make a function like,

public void set[insertvariablehere](String blah){
     this.[insertvariablehere]=blah;
}

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.