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[1.7.10] [Solved] ResourceLocation not working.


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Posted

I have made a block with a custom model (ItemPipe). It work fine except for one problem, the ResourceLocation isn't working. I use this code to render the model:

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x,
		double y, double z, float scale) {
        GL11.glPushMatrix();

        GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

        ResourceLocation textures = (new ResourceLocation(Mechanistic.MODID, "textures/blocks/StoneItemPipe.png")); 

        Minecraft.getMinecraft().renderEngine.bindTexture(textures);
                   
        GL11.glPushMatrix();
        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

        this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

        GL11.glPopMatrix();
        GL11.glPopMatrix();
}

 

When I run it, it says there is a missing resource, but I put the resource in the right place:

1XK4WIG.png

 

Is there something I'm doing wrong? Thanks in advance. :)

Posted

Also you may already know this but you should make the resource location a static value in your class. You dont want to be getting the resource location every single render tick

 

Good to know. :)

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