Posted February 6, 201510 yr in my dev environment my textures work fine. but I tried to add it to an instance of a modpack(RR3) to do some testing for compatibility. while in rr3 one of my textures isn't loaded and the log doesn't say anything about a missing texture. what could cause a texture to work fine on its own but break with other mods and not leave a missing texture line in the log?
February 6, 201510 yr Author I used a variable everywhere I entered the mod id so changing the place where the variable value is set changes it everywhere. do I need to change the name of the main class too?
February 9, 201510 yr Author I keep getting crashes Caused by: java.lang.NoClassDefFoundError: com/FirstArchon/RedStoneium/proxy/ClientProxy (wrong name: com/FirstArchon/redstoneium/proxy/ClientProxy) as far as I can tell it just really wants me to have the name have capital letters
February 9, 201510 yr Author I found it package com.FirstArchon.redstoneium.reference; public class Reference { public static final String MOD_ID = "redstoneium"; public static final String MOD_NAME = "Redstoneium"; public static final String VERSSION = "1.7.10-1.0"; public static final String CLIENT_PROXY_CLASS = "com.FirstArchon.RedStoneium.proxy.ClientProxy"; public static final String SERVER_PROXY_CLASS = "com.FirstArchon.RedStoneium.proxy.ServerProxy"; public static final String GUI_FACTORY_CLASS = "com.FirstArchon.RedStoneium.client.gui.GuiFactory"; } the RedStoneium references in the reference class didn't update!
February 10, 201510 yr Author I fixed it. the problem was the @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS , serverSide = Reference.SERVER_PROXY_CLASS) public static Iproxy proxy; and Reference.CLIENT_PROXY_CLASS was wrong.
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