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Posted

Is there anyway to check whether an item is on the ground? Could I convert the item into and EntityItem and see if the velocity is 0?

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

  • Author

An item in the world is already an EntityItem to check if it is on the ground use

entity.onGround

I am using this in an IItemRenderer and I dont seem to have a world instance. In IItemRenderer it does say that Object[] data parameter in the ENTITY type is the EntityItem in the world. But I cant get an entityitem from an object array...

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Use an enhanced for loop with the array and cast the current object to EntityItem, do a null check, and profit.

Maker of the Craft++ mod.

  • Author

Use an enhanced for loop with the array and cast the current object to EntityItem, do a null check, and profit.

Thats a really good idea. It works. Thanks!

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Use an enhanced for loop with the array and cast the current object to EntityItem, do a null check, and profit.

Thats a really good idea. It works. Thanks!

No problem, glad I could help!

Maker of the Craft++ mod.

No need for a for loop...

EntityItem item = (EntityItem) data[0];

Is there the possibility of multiple objects in the array? If not, then that's fine.

Maker of the Craft++ mod.

  • Author

No need for a for loop...

EntityItem item = (EntityItem) data[0];

Oh youre right. Stupid me. The javadocs do say there is only on thing so youre right.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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