Posted February 11, 201510 yr When updating form 1.7.10 to 1.8 I have being struggling when it comes to registering the texures for one of my items. My item has multiple textures base on MetaData but only the first texture is rendered. I was wonderinbg if any one knew a fix. Code for Item: http://pastebin.com/W3TtHNbb Registry Code: http://pastebin.com/vGaKKw0k Fix : ModelBakery.addVariantName(item, list of textureNames...) then register the textures like in the pastebin post
February 11, 201510 yr Metadata is stored in the damage value of the ItemStack, and you set the max damage to 0 in the item constructor. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 11, 201510 yr Hi You'll probably find this example project useful, it has an example of multiple textures for different item variants (metadata) in it. https://github.com/TheGreyGhost/MinecraftByExample See package MBE11. -TGG
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