Jump to content

Recommended Posts

Posted

I'm attempting to create a custom rendered block, which will use a model from Techne. I've got everything rendering fine, except at random intervals I enccounter a weird lighting bug. I've tried using tessellator light values, disabling lighting, and nothing works. The rendered block switches between the two images seen below - the first (darker) one is the correct one.

 

DreWxz0.png

 

Here's the rendering code I have at the moment:

 

@Override
public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f) {
TileEntityCrystal te = ((TileEntityCrystal) tileentity);
float[] components = colors[tileentity.getBlockMetadata()];

glPushMatrix(); {
	glEnable(GL_BLEND);
	glColor4f(components[0], components[1], components[2], 0.8F);

	double offsetX = (double) te.getOffsetX() / 512.0;
	double offsetZ = (double) te.getOffsetZ() / 512.0;

	glTranslated(d0 + 0.5 + offsetX, d1 + 1.5D, d2 + 0.5 + offsetZ);
	glRotatef(te.getRotation() / 255F * 360F, 0, 1, 0);
	glRotatef(180, 0F, 0F, 1F);
	this.bindTexture(texture);
	model.render(null, 0, 0, 0, 0, 0, 0.0625F, te.getDensity()); // 1/16
	glDisable(GL_BLEND);
}
glPopMatrix();
}

Any ideas?

 

PS: the black variation of the block doesn't show up at all instead of becoming brighter. I assume this is linked to the same glitch...

Posted

Hi

 

You need to set the appropriate lighting settings otherwise you will carry over from the previous object rendered.

 

The two main settings to watch out for are the item model lighting and the block lighting (multitexturing).  This link explains it a bit.

http://greyminecraftcoder.blogspot.com.au/2014/12/lighting-18.html

 

This is a TESR example in 1.8 which renders reliably (uses the Tessellator):

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe21_tileentityspecialrenderer/TileEntitySpecialRendererMBE21.java

 

Some further info on the steps it uses

http://greyminecraftcoder.blogspot.co.at/2014/12/the-tessellator-and-worldrenderer-18.html

 

The classes in 1.8 are slightly different to 1.7 but the logic is identical.

 

You might also find this tool useful to find out what the opengl settings are - dumpAllIsEnabled() for a good render, dumpAllIsEnabled() for a bad render, and spot the difference.

 

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/usefultools/OpenGLdebugging.java

 

-TGG

 

Posted

Seems the issue is gone, turns out the issue was that I hadn't set a glBlendFunc, so I just used the usual GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA and the issue appears to have disappeared. Thanks for your help, though!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.