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[1.7.10]Need help with creating/rendering a custom child mob


Jedispencer21

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So I was wondering how to create a custom child mob, I have a mob that has a child  mob, but all it is, is a custom zombie, I tried to make my other mob have a child mob but it doesn't work as far as I know. I don't even know if its creating the child its self in the entity class.

 

Here is the Entity Class:

 

 

 

package com.feudalcraft.client.entity.monster;

 

import java.util.Calendar;

import java.util.List;

 

import com.feudalcraft.blocksitems.Blocks_and_Items;

import com.feudalcraft.client.entity.monster.FeudalSummonAidEvent.FeudalSummonAid;

 

import cpw.mods.fml.common.eventhandler.Event.Result;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.command.IEntitySelector;

import net.minecraft.entity.*;

import net.minecraft.entity.ai.attributes.AttributeModifier;

import net.minecraft.entity.ai.attributes.IAttributeInstance;

import net.minecraft.entity.passive.EntityAnimal;

import net.minecraft.entity.passive.EntityChicken;

import net.minecraft.entity.passive.EntitySquid;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.util.*;

import net.minecraft.world.*;

import net.minecraftforge.common.ForgeModContainer;

 

public class EntityShark extends EntityAquaticMob

{

    private float field_146074_bv = -1.0F;

    private float field_146073_bw;

 

public EntityShark(World world)

{

super(world);

    setSize(1.4F, 0.7F);

this.renderDistanceWeight = 1.0D;

    this.isAgressive = true;

    this.swimRadius = 16.0F;

    this.moveSpeed = 0.9F;

    this.attackInterval = 30;

    this.canJumpOnLand = true;

}

 

/**

* Applies the entities attributes.

*/

protected void applyEntityAttributes()

{

super.applyEntityAttributes();

this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(30.0D);

this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(5.0D);

}

 

protected void entityInit()

{

super.entityInit();

this.getDataWatcher().addObject(12, Byte.valueOf((byte)0));

}

 

/**

* Called to update the entity's position/logic.

*/

public void onUpdate()

{

if ((!this.worldObj.isRemote) && (this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL))

{

this.setDead();

}

 

super.onUpdate();

}

 

/**

* Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking

* (Animals, Spiders at day, peaceful PigZombies).

*/

protected Entity findPlayerToAttack()

{

AxisAlignedBB area = this.boundingBox.expand(16.0D, 16.0D, 16.0D);

 

EntityPlayer player = (EntityPlayer)super.findPlayerToAttack();

if (player != null)

{

return player;

}

return this.worldObj.findNearestEntityWithinAABB(EntityAnimal.class, area, this);

}

 

/**

* Called when the entity is attacked.

*/

public boolean attackEntityFrom(DamageSource damagesource, float f)

{

if (!super.attackEntityFrom(damagesource, f))

{

return false;

}

else

{

int i = MathHelper.floor_double(this.posX);

int j = MathHelper.floor_double(this.posY);

int k = MathHelper.floor_double(this.posZ);

 

EntityShark entityshark;

{

entityshark = new EntityShark(this.worldObj);

}

 

for (int l = 0; l < 50; ++l)

{

int i1 = i + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);

int j1 = j + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);

int k1 = k + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);

 

if (World.doesBlockHaveSolidTopSurface(this.worldObj, i1, j1 - 1, k1) && this.worldObj.getBlockLightValue(i1, j1, k1) < 10)

{

entityshark.setPosition((double)i1, (double)j1, (double)k1);

 

if (this.worldObj.checkNoEntityCollision(entityshark.boundingBox) && this.worldObj.getCollidingBoundingBoxes(entityshark, entityshark.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(entityshark.boundingBox))

{

this.worldObj.spawnEntityInWorld(entityshark);

entityshark.onSpawnWithEgg((IEntityLivingData)null);

break;

}

}

}

 

return true;

}

}

 

/**

* Returns the sound this mob makes while it's alive.

*/

protected String getLivingSound()

{

return null;

}

 

/**

* Returns the sound this mob makes when it is hurt.

*/

protected String getHurtSound()

{

return null;

}

 

/**

* Returns the sound this mob makes on death.

*/

protected String getDeathSound()

{

return null;

}

 

/**

* Checks to see if the entity can spawn at its current location.

*/

public boolean getCanSpawnHere()

{

return (this.worldObj.difficultySetting != EnumDifficulty.PEACEFUL) && (super.getCanSpawnHere());

}

 

/**

* If Animal, checks if the age timer is negative

*/

public boolean isChild()

{

return this.getDataWatcher().getWatchableObjectByte(12) == 1;

}

 

/**

* Get the experience points the entity currently has.

*/

protected int getExperiencePoints(EntityPlayer entity)

{

if (this.isChild())

{

this.experienceValue = (int)((float)this.experienceValue * 2.5F);

}

 

return super.getExperiencePoints(entity);

}

 

/**

* Returns the items that the mob drops upon death.

*/

protected Item getDropItem()

{

        return this.isBurning() ? Blocks_and_Items.cooked_shark : Blocks_and_Items.raw_shark;

}

 

    /**

    * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param

    * par2 - Level of Looting used to kill this mob.

    */

    protected void dropFewItems(boolean b, int i)

    {

        int j = this.rand.nextInt(2) + 1 + this.rand.nextInt(1 + i);

 

        for (int k = 0; k < j; ++k)

        {

            if (this.isBurning())

            {

                this.dropItem(Blocks_and_Items.cooked_shark, 1);

            }

            else

            {

                this.dropItem(Blocks_and_Items.raw_shark, 1);

            }

        }

    }

 

    /**

    * Returns the rare items this mob drops

    */

    protected void dropRareDrop(int i)

    {

        switch (this.rand.nextInt(2))

        {

            case 0:

                this.dropItem(Blocks_and_Items.shark_tooth, 1);

                break;

        }

    }

 

/**

* Set whether this shark is a child.

*/

public void setChild(boolean b0)

{

this.getDataWatcher().updateObject(12, Byte.valueOf((byte)(b0 ? 1 : 0)));

 

this.func_146071_k(b0);

}

 

/**

* (abstract) Protected helper method to write subclass entity data to NBT.

*/

public void writeEntityToNBT(NBTTagCompound nbt)

{

super.writeEntityToNBT(nbt);

 

if (this.isChild())

{

            nbt.setBoolean("IsBaby", true);

}

}

 

/**

* (abstract) Protected helper method to read subclass entity data from NBT.

*/

public void readEntityFromNBT(NBTTagCompound nbt)

{

super.readEntityFromNBT(nbt);

 

if (nbt.getBoolean("IsBaby"))

{

this.setChild(true);

}

}

 

/**

* Returns what happens when the entity is spawned with a Spawn Egg

*/

public IEntityLivingData onSpawnWithEgg(IEntityLivingData entity)

{

Object obj = super.onSpawnWithEgg(entity);

float f = this.worldObj.func_147462_b(this.posX, this.posY, this.posZ);

 

if (obj instanceof EntityShark.GroupData)

{

EntityShark.GroupData groupdata = (EntityShark.GroupData)obj;

 

if (groupdata.field_142048_a)

{

this.setChild(true);

}

}

 

double d0 = this.rand.nextDouble() * 1.5D * (double)this.worldObj.func_147462_b(this.posX, this.posY, this.posZ);

 

return (IEntityLivingData)entity;

}

 

/**

* Handles the update on the entity's health

*/

@SideOnly(Side.CLIENT)

public void handleHealthUpdate(byte b0)

{

super.handleHealthUpdate(b0);

}

 

/**

* Determines if an entity can be despawned, used on idle far away entities

*/

protected boolean canDespawn()

{

return !this.isChild();

}

 

    public void func_146071_k(boolean b)

    {

        this.func_146069_a(b ? 0.5F : 1.0F);

    }

 

/**

* Sets the width and height of the entity. Args: width, height

*/

protected final void setSize(float f0, float f1)

{

boolean flag = this.field_146074_bv > 0.0F && this.field_146073_bw > 0.0F;

this.field_146074_bv = f0;

this.field_146073_bw = f1;

 

if (!flag)

{

this.func_146069_a(1.0F);

}

}

 

protected final void func_146069_a(float f)

{

super.setSize(this.field_146074_bv * f, this.field_146073_bw * f);

}

 

class GroupData implements IEntityLivingData

{

public boolean field_142048_a;

public boolean field_142046_b;

 

private GroupData(boolean b0, boolean b1)

{

this.field_142048_a = false;

this.field_142046_b = false;

this.field_142048_a = b0;

this.field_142046_b = b1;

}

 

GroupData(boolean b0, boolean b1, Object object)

{

this(b0, b1);

}

}

}

 

 

 

Here is the Entity Class it references:

 

 

 

package com.feudalcraft.client.entity.monster;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.material.Material;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.SharedMonsterAttributes;

import net.minecraft.entity.passive.EntitySquid;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.passive.IAnimals;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

 

public class EntityAquaticMob extends EntityLiving implements IAnimals

{

private double aquaticTargetX;

private double aquaticTargetY;

private double aquaticTargetZ;

private Entity targetEntity;

public boolean isAttacking;

protected float swimRadius = 4.0F;

protected float swimRadiusHeight = 4.0F;

 

protected boolean isAgressive = false;

protected int attackInterval = 60;

protected float attackSpeed = 1.2F;

 

protected float moveSpeed = 0.7F;

protected boolean canJumpOnLand = false;

 

public EntityAquaticMob(World world)

{

super(world);

        this.experienceValue = 3;

}

 

protected boolean canTriggerWalking()

{

return false;

}

 

protected boolean isAIEnabled()

{

return true;

}

 

/**

* Called when the entity is in the water

*/

public boolean isInWater()

{

return this.worldObj.handleMaterialAcceleration(this.boundingBox, Material.water, this);

}

 

/**

* Called to update the entity's position/logic.

*/

public void onUpdate()

{

super.onUpdate();

 

if (isInWater())

{

this.motionY *= 0.2D;

}

}

 

/**

* Updates the entities AI.

*/

protected void updateAITasks()

{

super.updateAITasks();

 

if (isInWater())

{

double dx = this.aquaticTargetX - this.posX;

double dy = this.aquaticTargetY - this.posY;

double dz = this.aquaticTargetZ - this.posZ;

double dist = MathHelper.sqrt_double(dx * dx + dy * dy + dz * dz);

 

if ((dist < 1.0D) || (dist > 1000.0D))

{

this.aquaticTargetX = (this.posX + (this.rand.nextFloat() * 2.0F - 1.0F) * this.swimRadius);

this.aquaticTargetY = (this.posY + (this.rand.nextFloat() * 2.0F - 1.0F) * this.swimRadiusHeight);

this.aquaticTargetZ = (this.posZ + (this.rand.nextFloat() * 2.0F - 1.0F) * this.swimRadius);

this.isAttacking = false;

}

 

if (this.worldObj.getBlock(MathHelper.floor_double(this.aquaticTargetX), MathHelper.floor_double(this.aquaticTargetY + this.height), MathHelper.floor_double(this.aquaticTargetZ)).getMaterial() == Material.water)

{

this.motionX += dx / dist * 0.05D * this.moveSpeed;

this.motionY += dy / dist * 0.1D * this.moveSpeed;

this.motionZ += dz / dist * 0.05D * this.moveSpeed;

}

else

{

this.aquaticTargetX = this.posX;

this.aquaticTargetY = (this.posY + 0.1D);

this.aquaticTargetZ = this.posZ;

}

 

if (this.isAttacking)

{

this.motionX *= this.attackSpeed;

this.motionY *= this.attackSpeed;

this.motionZ *= this.attackSpeed;

}

 

if ((this.isAgressive) && (this.rand.nextInt(this.attackInterval) == 0))

{

this.targetEntity = findPlayerToAttack();

if ((this.targetEntity != null) && (this.targetEntity.isInWater()))

{

this.aquaticTargetX = this.targetEntity.posX;

this.aquaticTargetY = this.targetEntity.posY;

this.aquaticTargetZ = this.targetEntity.posZ;

this.isAttacking = true;

}

}

 

this.renderYawOffset += (-(float)Math.atan2(this.motionX, this.motionZ) * 180.0F / 3.141593F - this.renderYawOffset) * 0.5F;

this.rotationYaw = this.renderYawOffset;

float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

this.rotationPitch += ((float)Math.atan2(this.motionY, f) * 180.0F / 3.141593F - this.rotationPitch) * 0.5F;

}

else

{

this.motionX = 0.0D;

this.motionY -= 0.08D;

this.motionY *= 0.9800000190734863D;

this.motionZ = 0.0D;

 

if ((this.canJumpOnLand) && (this.onGround) && (this.rand.nextInt(30) == 0))

{

this.motionY = 0.300000011920929D;

this.motionX = (-0.4F + this.rand.nextFloat() * 0.8F);

this.motionZ = (-0.4F + this.rand.nextFloat() * 0.8F);

}

}

}

 

/**

* Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking

* (Animals, Spiders at day, peaceful PigZombies).

*/

protected Entity findPlayerToAttack()

{

EntityPlayer player = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);

return (player != null) && (canEntityBeSeen(player)) ? player : null;

}

 

/**

* Applies a velocity to each of the entities pushing them away from each other. Args: entity

*/

public void applyEntityCollision(Entity entity)

{

super.applyEntityCollision(entity);

 

if ((this.isAgressive) && (this.targetEntity == entity))

attackEntityAsMob(entity);

}

 

/**

* Called when the entity is attacked.

*/

public boolean attackEntityAsMob(Entity entity)

{

float f = (float)getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();

return entity.attackEntityFrom(DamageSource.causeMobDamage(this), f);

}

 

public boolean canBreatheUnderwater()

{

return true;

}

 

public void onEntityUpdate()

{

int air = getAir();

super.onEntityUpdate();

 

if ((isEntityAlive()) && (!isInWater()))

{

air--;

setAir(air);

 

if (getAir() == -20)

{

setAir(0);

attackEntityFrom(DamageSource.drown, 2.0F);

}

}

else

{

setAir(300);

}

}

 

/**

* Applies the entities attributes.

*/

protected void applyEntityAttributes()

{

super.applyEntityAttributes();

getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage);

}

 

    /**

    * Get the experience points the entity currently has.

    */

    protected int getExperiencePoints(EntityPlayer player)

    {

        return 1 + this.worldObj.rand.nextInt(3);

    }

 

/**

* Checks to see if the entity can spawn at its current location.

*/

public boolean getCanSpawnHere()

{

return this.worldObj.checkNoEntityCollision(this.boundingBox);

}

}

 

 

 

Here is the render class:

 

 

 

package com.feudalcraft.client.render.entity;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.util.ResourceLocation;

 

import com.feudalcraft.client.entity.monster.EntityShark;

import com.feudalcraft.client.entity.monster.EntityZombieSummonerMob;

import com.feudalcraft.lib.Strings;

import com.feudalcraft.model.ModelShark;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class RenderEntityShark extends RenderLiving

{

private static final ResourceLocation sharkTextures = new ResourceLocation(Strings.MOD_ID + ":textures/entity/shark/adult_shark.png");

private ModelShark sharkModel;

 

public RenderEntityShark()

{

super(new ModelShark(0.5F), 1.0F);

this.sharkModel = (ModelShark)this.mainModel;

}

 

public RenderEntityShark(ModelBase modelbase, float f)

{

super(modelbase, f);

}

 

/**

* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

*/

protected ResourceLocation getEntityTexture(EntityShark zombie)

{

return sharkTextures;

}

 

/**

* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime

*/

protected void preRenderCallback(EntityShark entity, float f)

{

float f1 = 0.9375F;

GL11.glScalef(f1, f1, f1);

}

 

public void createChild(EntityShark entity, float f)

{

if (entity.isChild())

{

GL11.glScalef(-0.5F, -0.5F, -0.5F);

}

}

 

/**

* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then

* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic

* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,

* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.

*/

public void doRender(EntityLiving entity, double x, double y, double z, float f0, float f1)

{

this.doRender((EntityShark)entity, x, y, z, f0, f1);

if (entity.isChild())

{

GL11.glScalef(-0.5F, -0.5F, -0.5F);

}

}

 

/**

* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime

*/

protected void preRenderCallback(EntityLivingBase entity, float f)

{

this.preRenderCallback((EntityShark)entity, f);

this.createChild((EntityShark)entity, f);

}

 

public void doRender(EntityShark entity, double d, double d1, double d2, float f, float f1)

{

super.doRender(entity, d, d1, d2, f, f1);

}

 

public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, float f, float f1)

{

doRender((EntityShark)entityliving, d, d1, d2, f, f1);

}

 

public void doRender(Entity entity, double d, double d1, double d2, float f, float f1)

{

doRender((EntityShark)entity, d, d1, d2, f, f1);

}

 

/**

* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

*/

protected ResourceLocation getEntityTexture(Entity entity)

{

return this.getEntityTexture((EntityShark)entity);

}

}

 

 

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