memcallen Posted February 12, 2015 Posted February 12, 2015 I have a concept of an item, it basically extends the player's inventory. (this item links to a chest) as an example, if the player used a bow but didn't have any arrows, although there were some in the item's linked chest the bow would work and shoot an arrow while using the arrow in the chest. I don't need to constantly access the chest, as in storage wise, but the player.hasItem functions would return true if the chest had the item. Quote The proud(ish) developer of Ancients
SuperKael Posted February 12, 2015 Posted February 12, 2015 I'm probably wrong, because I am reletively new to modding, but as far as I know, what you are looking for isn't really possible. Quote If I ever say something stupid, or simply incorrect, please excuse me. I don't know anything about 1.8 modding, and I don't know much about entities either, But I try to help when I can.
memcallen Posted February 12, 2015 Author Posted February 12, 2015 Yeah I realize that, but even if it is extremely difficult as long as it doesn't use reflection I'll probably still use it. Quote The proud(ish) developer of Ancients
memcallen Posted February 12, 2015 Author Posted February 12, 2015 Is there any way to add extra slots to the player's inventory? If there is, could I just make the slots off screen, instead of in the middle like they're supposed to be? (kind of like adding 9 slots just off screen to the right, so the player can't access them) Quote The proud(ish) developer of Ancients
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