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[1.7.10] Change the rotation of the player's arm when an item is held?


Eternaldoom

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Hello,

 

This is more of a hypothetical question (I don't have any code to show), but what's the best way to change the player's arm rotation? I imagine it would involve a RenderPlayerEvent, where you cancel the arm rendering and render new ones, but how would one get the player's skin to display on these arms?

 

Thanks!

Check out my mod, Realms of Chaos, here.

 

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Hi

 

RenderPlayer.renderFirstPersonArm() does all that, called from renderItemInFirstPerson, so I imagine you would just need to copy the setup code out of there that you need. for example

            this.mc.getTextureManager().bindTexture(entityclientplayermp.getLocationSkin());

and

        this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, p_82441_1_);

 

-TGG

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Ok, I got the right arm rendering, but held items are no longer translated/rotated. Here's my code:

 

private ModelDismemberedArm model = new ModelDismemberedArm();

@SubscribeEvent
public void render(RenderPlayerEvent.Specials.Post evt) {
	evt.renderer.modelBipedMain.bipedRightArm.showModel = true;
	evt.renderer.modelBipedMain.bipedLeftArm.showModel = true;
	GL11.glPushMatrix();
	evt.renderer.modelBipedMain.bipedRightArm.postRender(0.0625f);
	if(evt.entityPlayer instanceof EntityClientPlayerMP)Minecraft.getMinecraft().renderEngine.bindTexture(((EntityClientPlayerMP)evt.entityPlayer).getLocationSkin());
	model.render();
	GL11.glPopMatrix();
	evt.renderer.modelBipedMain.bipedRightArm.showModel = false;
	evt.renderer.modelBipedMain.bipedLeftArm.showModel = false;
}

 

public class ModelDismemberedArm extends ModelBase {

public ModelRenderer arm;

public ModelDismemberedArm() {
	this.textureWidth = 64;
	this.textureHeight = 32;
	this.arm = new ModelRenderer(this, 40, 16);
        this.arm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, 0);
}

public void render() {
	this.arm.render(0.0625f);
}

}

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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Why didn't you do what TGG said?

 

this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, p_82441_1_);

 

Should work.. (Of course on RenderPlayerEvent.Specials.Pre)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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