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[1.7.10] Code running multiple times?


Scriph

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Before I start, code will NOT be formatted. BBcode is not working for me.

 

My code runs multiple times sometimes.

When I break a block, sometimes it does 2 things. I wan't it to only do 1 thing. It randomly happens.

Read all the code before replying.

 

Thanks in advance!

 

package com.scriph.luckybox.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.command.ICommandManager;
import net.minecraft.command.ICommandSender;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.World;


public class blockLuckyBlock extends Block{

int randomWithRange(int min, int max){
int range = (max - min) + 1;     
return (int)(Math.random() * range) + min;
}

public blockLuckyBlock(){
super(Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
this.setBlockName("luckyboxblock");
this.setCreativeTab(CreativeTabs.tabBlock);
this.setBlockTextureName("luckybox:lucky_box");
this.setResistance(1000);
}

public void onBlockDestroyedByPlayer(World world, int x, int y, int z, int meta) {
MinecraftServer minecraftserver = MinecraftServer.getServer();
ICommandManager icommandmanager = minecraftserver.getCommandManager();
ICommandSender thisi = minecraftserver;	

int jf=randomWithRange(3,7);

switch (jf) {

case 3: jf=3;
icommandmanager.executeCommand(thisi,"/give @p minecraft:dirt 1");
break;

case 4: jf=4;
icommandmanager.executeCommand(thisi,"/give @p minecraft:diamond "+randomWithRange(3,34));
break;

case 5: jf=5;
Entity gravel = EntityList.createEntityByID(2, world);
gravel.setPosition(x, y, z);
world.spawnEntityInWorld(gravel);

Entity gravelz = EntityList.createEntityByID(2, world);
gravelz.setPosition(x, y, z);
world.spawnEntityInWorld(gravelz);
break;

case 6: jf=6;
Entity gravel1 = EntityList.createEntityByID(50, world);
gravel1.setPosition(x, y, z);
world.spawnEntityInWorld(gravel1);

Entity gravel2 = EntityList.createEntityByID(50, world);
gravel2.setPosition(x, y, z);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
break;

case 7: jf=7;
Entity EntityTNTPrimed = EntityList.createEntityByID(20, world);
EntityTNTPrimed.setPosition(x, y, z);
world.spawnEntityInWorld(EntityTNTPrimed);
    
Entity EntityTNTPrimedz = EntityList.createEntityByID(20, world);
EntityTNTPrimedz.setPosition(x-3, y, z);
world.spawnEntityInWorld(EntityTNTPrimedz);
    
Entity EntityTNTPrimedm = EntityList.createEntityByID(20, world);
EntityTNTPrimedm.setPosition(x+3, y, z);
world.spawnEntityInWorld(EntityTNTPrimedm);
    
Entity EntityTNTPrimedz1 = EntityList.createEntityByID(20, world);
EntityTNTPrimedz1.setPosition(x, y, z-3);
world.spawnEntityInWorld(EntityTNTPrimedz1);
    
Entity EntityTNTPrimedz2 = EntityList.createEntityByID(20, world);
EntityTNTPrimedz2.setPosition(x, y, z+3);
world.spawnEntityInWorld(EntityTNTPrimedz2);
break;

}return;}}

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1. It's really not that hard to put code and /code around your code.

2. On block destroyed by player is called on both the client and server sides. Use world.isRemote (true if client side) to check wether the code is running on the client or server side, you'll only want your code to execute if it's on the server.

3. From looking at your code it seems like you are making a clone of the Lucky Blocks mod, why?

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

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