Posted February 17, 201510 yr Hi, pardon my English. I'm not sure how to implement getBurnTime. Also, I don't know if IFuelHandler should be implemented by a separate class or by every item usable as fuel. Thank you.
February 17, 201510 yr public class MyFuelHandler implements IFuelHandler { public int getBurnTime(ItemStack fuel) { return fuel.getItem() == YourMod.yourItem ? burnTimeInSeconds * 20 : 0; } } Seriously, it's not that hard. I was in a good mood. Maker of the Craft++ mod.
February 17, 201510 yr Author Thank you. It works. So it's a separate class and burntime should check the argument and compare it to the items I want to handle. In my mind it would make much more sense if every item would implement the interface, but the way Forge does probably performs better.
February 17, 201510 yr You can also use multiple items in one handler. return fuel.getItem() == YourMod.firstItem ? burnTime * 20 : (fuel.getItem() == YourMod.secondItem ? secondBurnTime * 20 : 0) : 0; Maker of the Craft++ mod.
February 17, 201510 yr Please don't abuse the ternary operator [nobbc](? :)[/nobbc]. An if statement is much more appropriate here. I prefer to keep it on one line. Maker of the Craft++ mod.
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