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Featured Replies

  • Author
comment_144271

Maybe RenderItem.renderItemin2D would work.

.. What do you mean by "I don't have to make it its background"?

I meant that the I have to make the item picture as part of the background and have the text info around it.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

comment_144479

Passing all irrelevant data:

inside GuiScreen#drawScreen(...):

this.mc.getTextureManager().bindTexture(new ResourceLocation(InitUtil.ModID + ":" + "textures/gui/myGui.png");
this.drawTexturedModalRect(xPos, yPos, xOffset, yOffset, width, height);

1.7.10 is no longer supported by forge, you are on your own.

  • Author
comment_144482

Passing all irrelevant data:

inside GuiScreen#drawScreen(...):

this.mc.getTextureManager().bindTexture(new ResourceLocation(InitUtil.ModID + ":" + "textures/gui/myGui.png");
this.drawTexturedModalRect(xPos, yPos, xOffset, yOffset, width, height);

Hmmm.. That might work. Ill try it out.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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