RandomTestFive Posted February 22, 2015 Posted February 22, 2015 When I try to use this code, it only runs half of the time. I'm using this to try to create an item that toggles between two states. @Override public void onPlayerStoppedUsing(ItemStack par1Stack, World p_77974_1_, EntityPlayer p_77974_2_, int p_77974_3_) { if(par1Stack.getItemDamage() == 1 || par1Stack.getItemDamage() == 3) { par1Stack.setItemDamage(par1Stack.getItemDamage() - 1); } getIconFromDamage(par1Stack.getItemDamage()); System.out.println("stopped using"); System.out.println(par1Stack.getItemDamage()); } There is also a line in onPlayerRightClick that sets the item in use. Quote
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