needoriginalname Posted February 25, 2015 Share Posted February 25, 2015 Hello, I am trying to make a button that uses a graphic instead of a textbox. Currently as a test I am using a white box with A single letter in it, and the graphic is a 16 by 16 pixels picture. However it seems whenever I try to render it on screen it is cropped to only show a small part of the topleft corner, increases the width and height can show the rest but the scaling is huge and takes up must of the screen. This is the code I am using. http://pastebin.com/inXauM79 Quote Link to comment Share on other sites More sharing options...
needoriginalname Posted February 28, 2015 Author Share Posted February 28, 2015 bump Quote Link to comment Share on other sites More sharing options...
bomber055 Posted March 1, 2015 Share Posted March 1, 2015 Try using the RenderCustomTexture() function in this file: https://github.com/Zyin055/zyinhud/blob/master/src/main/java/com/zyin/zyinhud/ZyinHUDRenderer.java Quote Link to comment Share on other sites More sharing options...
needoriginalname Posted March 5, 2015 Author Share Posted March 5, 2015 Alright, I tried adding the GLStateManager to scale it to 1.0 on all 3 parameters and used the other draw texture method directly from the mc.inGameGUI. Nothing seemed to change. Its still not rending all of the icon. Its a small picture that is 16x16 long, so the file is under 1kB. Quote Link to comment Share on other sites More sharing options...
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