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Posted

Hey guys,

 

So I have a throwable entity that gets launched when a player uses an item, and when it lands (hits something, using the onImpact() method), I want to detect the nearest entity (monster, cow, chicken, player, etc.) and be able to access that specific entity's data.  Is there any way to do this? (I assume I'd be using worldObj or something like that? I'm not sure).

 

Thanks in advance!

Posted

Just get nearby entities by using World#getEntitiesWithinAABB and get nearest entity from them.

(There would be another way. but this )

 

I assume that you know how to use AABBPool and how to get Entity's data.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Oh then..

First, you have to use this method: "World#getEntitiesWithinAABBExcludingEntity"

it has two parameters: Entity, and AxisAlignedBB.

for the Entity, just put your Entity, to exclude the entity from the search list.

for AxisAlignedBB, get it from entity#boundingBox and use AxisAlignedBB#expand(r, r, r),

  when r is the half size of box you are trying to find entity from.

 

And, iterate the list to find the nearest entity. (use posX, posY, posZ)

 

About entity's data, you have to specify what kind of data you are looking for.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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