Posted March 2, 201510 yr I am delving into the wondrous world of 1.8 modding and I am trying to figure out this new item rendering thing. I have everything set up, however, on launch I get this line. Does it just mean I have put the JSON file in the wrong place, or the texture or something?
March 2, 201510 yr Json file must be in assets/modid(ALL LOWERCASE!)/models/item(NOT ITEM!) or /block(NOT BLOCKS!). Check that. And also, when you register models, in path you must not write models/item, it must look something like modid:modelname... BTW, have you even registered model??? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 2, 201510 yr Author I have this: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(specialHealth1, 0, new ModelResourceLocation(References.MODID + ":" + specialHealth1.getUnlocalizedName().substring(5), "inventory")); My Json file is in assets/mymodid/models/item and my texture is under assets/mymodid/textures/items, my Json file looks like this: { "parent": "builtin/generated", "textures": { "layer0": "mymodid:items/health_upgrade1" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } Then my client proxy: public class ClientProxy extends CommonProxy { public void render() { ItemRegistry.renderItems(); //method containing first bit... } } Anything else I need to do?
March 3, 201510 yr Author I have also registered my item like before, but is it important to have the item registered before being rendered or the other way around?
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