Posted March 4, 201510 yr I have tested 1.7.X and thats works but not 1.8 heres the render thing, i nulled it so it dident couse trouble when running. public RenderUndead(ModelBase par1ModelBase, float par2) { super(null,par1ModelBase, par2); the null is there the problem is.
March 4, 201510 yr Author it then says Cannot refer to an instance field renderManager while explicty invoking a constructer
March 4, 201510 yr Author public RenderUndead(ModelBase par1ModelBase, float par2) { super(RenderManager, par1ModelBase, par2); Minecraft.getMinecraft().getRenderManager(); }
March 4, 201510 yr Author still it dosent work i am getting an error here in the proxy file RenderingRegistry.registerEntityRenderingHandler(EntityUndead.class, new RenderUndead(new Undead(), 0)); on registerEntityRendringHandler
March 4, 201510 yr still it dosent work i am getting an error here in the proxy file RenderingRegistry.registerEntityRenderingHandler(EntityUndead.class, new RenderUndead(new Undead(), 0)); on registerEntityRendringHandler What error??? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr WHAT IS ERROR?????? registerEntityRenderingHandler IS WHERE IS ERROR!!!! WHAT IS ERROR MEANS: WHAT ECLIPSE WRITES YOU WHEN YOU PUT YOUR MOUSE ON registerEntityRenderingHandler !!!!! FOR EXAMPLE: The method registerEntityRenderingHandler(Class<? extends Entity>, Render) in the type RenderingRegistry is not applicable for the arguments () Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr Author The Method registerEntityRendringHandler(Class<? extends Entity>,Render) in the type RendringRegistry is not applicable for the arguments (class<EntityUndead>,RenderUndead) there you go
March 4, 201510 yr Okay, now check that EntityUndead.class is Entity superclass and RenderUndead is Render superclass. Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr White empty model???????????????????????????????????????????????????????????? How about overriding getEntityTexture(Entity entity)???????????????????????????????????????????????? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr show your RenderUndead class please. Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr Author package a84759.mod.Mobs; import a84759.mod.Refrence; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderUndead extends Render{ private static final ResourceLocation mobTextures = new ResourceLocation(Refrence.MOD_ID + ":textures/entity/Undead.png"); public RenderUndead(ModelBase par1ModelBase, float par2) { super(Minecraft.getMinecraft().getRenderManager()); } protected ResourceLocation getEntityTexture(EntityUndeadMob entity){ return mobTextures; } @Override protected ResourceLocation getEntityTexture(Entity entity){ return this.getEntityTexture((EntityUndeadMob)entity); } } [/Code] ------- [Code]// Date: 04.03.2015 18:26:25 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package a84759.mod.Mobs; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; public class Undead extends ModelBase { //fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape3; ModelRenderer Shape6; public Undead() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 1, 5, 2); Shape1.setRotationPoint(0F, 19F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(0F, 0F, 0F, 1, 5, 2); Shape2.setRotationPoint(-3F, 19F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 0); Shape4.addBox(0F, 0F, 0F, 2, 2, 2); Shape4.setRotationPoint(-2F, 12F, 0F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 0, 0); Shape5.addBox(0F, 0F, 0F, 4, 5, 2); Shape5.setRotationPoint(-3F, 14F, 0F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 0); Shape3.addBox(0F, 0F, 0F, 1, 4, 2); Shape3.setRotationPoint(1F, 14F, 0F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 0, 0); Shape6.addBox(0F, 0F, 0F, 1, 4, 2); Shape6.setRotationPoint(-4F, 14F, 0F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape4.render(f5); Shape5.render(f5); Shape3.render(f5); Shape6.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); float f6 = (180F / (float)Math.PI); this.Shape1.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1; this.Shape2.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1; } } [/Code] ------ [Code]package a84759.mod.Mobs; import a84759.mod.RandomStuffMod; import a84759.mod.Refrence; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityList; import net.minecraft.entity.EnumCreatureType; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.fml.common.registry.EntityRegistry; public abstract class EntityUndead extends Entity{ public EntityUndead(World worldIn) { super(worldIn); } public static void register(){ registerEntity(); } public static void registerEntity(){ createEntity(EntityUndeadMob.class, "Undead", 0x151517, 0xFAFAFA); } public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor){ int randomid = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomid); EntityRegistry.registerModEntity(entityClass, entityName, randomid, RandomStuffMod.modInstance , 64, 1, true); EntityRegistry.addSpawn(entityClass, 2, 0, 1, EnumCreatureType.CREATURE, BiomeGenBase.plains); createEgg(randomid, solidColor, spotColor); } private static void createEgg(int randomId, int solidColor, int spotColor){ EntityList.entityEggs.put(Integer.valueOf(randomId), new EntityList.EntityEggInfo(randomId, solidColor, spotColor)); } } [/Code] ------ [Code]package a84759.mod.Mobs; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBase; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityIronGolem; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.EntityPigZombie; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.pathfinding.PathNavigateGround; import net.minecraft.world.World; public class EntityUndeadMob extends EntityMob{ public EntityUndeadMob(World par1World) { super(par1World); ((PathNavigateGround)this.getNavigator()).func_179688_b(true); this.setSize(0.8F, 1.95F); this.tasks.addTask(0, new EntityAIWander(this, 1.0D)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); this.tasks.addTask(2, new EntityAISwimming(this)); this.tasks.addTask(3, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(5, new EntityAILookIdle(this)); this.applyEntityAI(); } protected void applyEntityAI(){ this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityIronGolem.class, 1.0D, true)); this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityPigZombie.class})); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true)); } public boolean isAIEnabled(){ return true; } protected void applyEntityAttributes(){ super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D); this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(35.0D); } } [/Code]
March 4, 201510 yr Why Render.class??? for entities renderer extend RenderLiving... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr Author thats not the issue tho, i just fixed around with it, and its still not working. i pasted the rendrer now but still its just a white box
March 4, 201510 yr Are you extending RenderLiving and passing it model ? If not, make RenderUndead extend RenderLiving, and pass it render manager as first param, model as second and shadow size as third... When done, re try. If still not working re post RenderUndead code and screen of what it looks like... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr yes in super() constructor Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr When you write Something gets an error ALWAYS GIVE/WRITE/PASTE THE ERROR! Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
March 4, 201510 yr Author public RenderUndead(RenderManager ModelBase, float shadowSize) { super(RenderManager, ModelBase, shadowSize); RenderManager cannot be resolved as a varible on the superclass
March 4, 201510 yr Aaaaaaa, ok. In constructor you need 3 params: RenderManager, ModelBase and float. First one you can get from Minecraft.getMinecraft().getRenderManager(), but you cannot put it in super directly, so now RenderUndead constructor must also contain RenderManager param, which you can give him while constructing it in proxy... ModelBase is your model. And float is shadow size! Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
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