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I keep getting this error!


TheArker
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I keep getting this error message... :

 

C:\Pylo\MCreator154\forge\build\sources\java\mod\mcreator\mcreator_aK47.java:150: error: ';' expected

          ItemBullet itembullet.block = new ItemBullet(par2World, par3EntityPlayer, f * 2.0F)

                              ^

1 error

 

FAILURE: Build failed with an exception.

 

* What went wrong:

Execution failed for task ':compileJava'.

> Compilation failed; see the compiler error output for details.

 

* Try:

Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

 

Here's the code for the bullet :

package mod.mcreator;//based on master condiguration

 

import cpw.mods.fml.client.*;

import cpw.mods.fml.client.registry.*;

import cpw.mods.fml.common.*;

import cpw.mods.fml.common.asm.*;

import cpw.mods.fml.common.asm.transformers.*;

import cpw.mods.fml.common.discovery.*;

import cpw.mods.fml.common.discovery.asm.*;

import cpw.mods.fml.common.event.*;

import cpw.mods.fml.common.functions.*;

import cpw.mods.fml.common.network.*;

import cpw.mods.fml.common.registry.*;

import cpw.mods.fml.common.toposort.*;

import cpw.mods.fml.common.versioning.*;

import cpw.mods.fml.relauncher.*;

import cpw.mods.fml.server.*;

import net.minecraft.block.*;

import net.minecraft.block.material.*;

import net.minecraft.client.*;

import net.minecraft.client.audio.*;

import net.minecraft.client.entity.*;

import net.minecraft.client.gui.*;

import net.minecraft.client.gui.achievement.*;

import net.minecraft.client.gui.inventory.*;

import net.minecraft.client.model.*;

import net.minecraft.client.multiplayer.*;

import net.minecraft.client.particle.*;

import net.minecraft.client.renderer.*;

import net.minecraft.client.renderer.culling.*;

import net.minecraft.client.renderer.entity.*;

import net.minecraft.client.renderer.tileentity.*;

import net.minecraft.client.settings.*;

import net.minecraft.command.*;

import net.minecraft.crash.*;

import net.minecraft.creativetab.*;

import net.minecraft.dispenser.*;

import net.minecraft.enchantment.*;

import net.minecraft.entity.*;

import net.minecraft.entity.ai.*;

import net.minecraft.entity.boss.*;

import net.minecraft.entity.effect.*;

import net.minecraft.entity.item.*;

import net.minecraft.entity.monster.*;

import net.minecraft.entity.passive.*;

import net.minecraft.entity.player.*;

import net.minecraft.entity.projectile.*;

import net.minecraft.inventory.*;

import net.minecraft.item.*;

import net.minecraft.item.crafting.*;

import net.minecraft.nbt.*;

import net.minecraft.network.*;

import net.minecraft.network.rcon.*;

import net.minecraft.pathfinding.*;

import net.minecraft.potion.*;

import net.minecraft.profiler.*;

import net.minecraft.server.*;

import net.minecraft.server.dedicated.*;

import net.minecraft.server.gui.*;

import net.minecraft.server.integrated.*;

import net.minecraft.server.management.*;

import net.minecraft.src.*;

import net.minecraft.stats.*;

import net.minecraft.tileentity.*;

import net.minecraft.util.*;

import net.minecraft.village.*;

import net.minecraft.world.*;

import net.minecraft.world.biome.*;

import net.minecraft.world.chunk.*;

import net.minecraft.world.chunk.storage.*;

import net.minecraft.world.demo.*;

import net.minecraft.world.gen.*;

import net.minecraft.world.gen.feature.*;

import net.minecraft.world.gen.layer.*;

import net.minecraft.world.gen.structure.*;

import net.minecraft.world.storage.*;

import net.minecraftforge.classloading.*;

import net.minecraftforge.client.*;

import net.minecraftforge.client.event.*;

import net.minecraftforge.client.event.sound.*;

import net.minecraftforge.common.*;

import net.minecraftforge.event.*;

import net.minecraftforge.event.entity.*;

import net.minecraftforge.event.entity.item.*;

import net.minecraftforge.event.entity.living.*;

import net.minecraftforge.event.entity.minecart.*;

import net.minecraftforge.event.entity.player.*;

import net.minecraftforge.event.terraingen.*;

import net.minecraftforge.event.world.*;

import net.minecraftforge.oredict.*;

import net.minecraftforge.transformers.*;

import net.minecraft.init.*;

import java.util.*;

import net.minecraftforge.common.util.*;

 

import org.lwjgl.opengl.GL11;

 

 

 

@SuppressWarnings("unchecked")

public class mcreator_bullet{

 

public mcreator_bullet(){}

 

public static Item block;public static Object instance;public void load(){

 

GameRegistry.addRecipe(new ItemStack(block, 1), new Object[]{

"X1X", "X4X", "X7X", Character.valueOf('1'), new ItemStack(Items.iron_ingot, 1), Character.valueOf('4'), new ItemStack(Items.gunpowder, 1), Character.valueOf('7'), new ItemStack(Items.iron_ingot, 1),

});new ChestGenHooks("bonusChest").addItem(new WeightedRandomChestContent(new ItemStack(block), 1, 5, 10));}

public void generateNether(World world, Random random, int chunkX, int chunkZ){}

public void generateSurface(World world, Random random, int chunkX, int chunkZ){}

public int addFuel(ItemStack fuel){return 0;}

public void serverLoad(FMLServerStartingEvent event){}

public void preInit(FMLPreInitializationEvent event){}

public void registerRenderers(){

}

 

 

static{

block = (new Itembullet(738));

Item.itemRegistry.addObject(738, "Bullet", block);

 

}

 

static class Itembullet extends Item{

 

public Itembullet(int par1){

setMaxDamage(0);

maxStackSize = 64;

setUnlocalizedName("Bullet");

setTextureName("BulletTexture");

setCreativeTab(CreativeTabs.tabMisc);

}

public int getItemEnchantability()

{

    return 0;

}

public int getMaxItemUseDuration(ItemStack par1ItemStack)

{

    return 0;

}

public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)

{

    return 1.0F;

}

 

 

 

 

}}

 

And here's the code for the AK47 :

package mod.mcreator;//based on master condiguration

 

import cpw.mods.fml.client.*;

import cpw.mods.fml.client.registry.*;

import cpw.mods.fml.common.*;

import cpw.mods.fml.common.asm.*;

import cpw.mods.fml.common.asm.transformers.*;

import cpw.mods.fml.common.discovery.*;

import cpw.mods.fml.common.discovery.asm.*;

import cpw.mods.fml.common.event.*;

import cpw.mods.fml.common.functions.*;

import cpw.mods.fml.common.network.*;

import cpw.mods.fml.common.registry.*;

import cpw.mods.fml.common.toposort.*;

import cpw.mods.fml.common.versioning.*;

import cpw.mods.fml.relauncher.*;

import cpw.mods.fml.server.*;

import net.minecraft.block.*;

import net.minecraft.block.material.*;

import net.minecraft.client.*;

import net.minecraft.client.audio.*;

import net.minecraft.client.entity.*;

import net.minecraft.client.gui.*;

import net.minecraft.client.gui.achievement.*;

import net.minecraft.client.gui.inventory.*;

import net.minecraft.client.model.*;

import net.minecraft.client.multiplayer.*;

import net.minecraft.client.particle.*;

import net.minecraft.client.renderer.*;

import net.minecraft.client.renderer.culling.*;

import net.minecraft.client.renderer.entity.*;

import net.minecraft.client.renderer.tileentity.*;

import net.minecraft.client.settings.*;

import net.minecraft.command.*;

import net.minecraft.crash.*;

import net.minecraft.creativetab.*;

import net.minecraft.dispenser.*;

import net.minecraft.enchantment.*;

import net.minecraft.entity.*;

import net.minecraft.entity.ai.*;

import net.minecraft.entity.boss.*;

import net.minecraft.entity.effect.*;

import net.minecraft.entity.item.*;

import net.minecraft.entity.monster.*;

import net.minecraft.entity.passive.*;

import net.minecraft.entity.player.*;

import net.minecraft.entity.projectile.*;

import net.minecraft.inventory.*;

import net.minecraft.item.*;

import net.minecraft.item.crafting.*;

import net.minecraft.nbt.*;

import net.minecraft.network.*;

import net.minecraft.network.rcon.*;

import net.minecraft.pathfinding.*;

import net.minecraft.potion.*;

import net.minecraft.profiler.*;

import net.minecraft.server.*;

import net.minecraft.server.dedicated.*;

import net.minecraft.server.gui.*;

import net.minecraft.server.integrated.*;

import net.minecraft.server.management.*;

import net.minecraft.src.*;

import net.minecraft.stats.*;

import net.minecraft.tileentity.*;

import net.minecraft.util.*;

import net.minecraft.village.*;

import net.minecraft.world.*;

import net.minecraft.world.biome.*;

import net.minecraft.world.chunk.*;

import net.minecraft.world.chunk.storage.*;

import net.minecraft.world.demo.*;

import net.minecraft.world.gen.*;

import net.minecraft.world.gen.feature.*;

import net.minecraft.world.gen.layer.*;

import net.minecraft.world.gen.structure.*;

import net.minecraft.world.storage.*;

import net.minecraftforge.classloading.*;

import net.minecraftforge.client.*;

import net.minecraftforge.client.event.*;

import net.minecraftforge.client.event.sound.*;

import net.minecraftforge.common.*;

import net.minecraftforge.event.*;

import net.minecraftforge.event.entity.*;

import net.minecraftforge.event.entity.item.*;

import net.minecraftforge.event.entity.living.*;

import net.minecraftforge.event.entity.minecart.*;

import net.minecraftforge.event.entity.player.*;

import net.minecraftforge.event.terraingen.*;

import net.minecraftforge.event.world.*;

import net.minecraftforge.oredict.*;

import net.minecraftforge.transformers.*;

import net.minecraft.init.*;

import java.util.*;

 

public class mcreator_aK47 {

 

public mcreator_aK47(){}

 

public static Item block;

public static Object instance;

 

public void load(){

 

GameRegistry.addRecipe(new ItemStack(block, 1), new Object[]{

"012", "345", "678", Character.valueOf('0'), new ItemStack(Items.gunpowder, 1), Character.valueOf('1'), new ItemStack(Items.gunpowder, 1), Character.valueOf('2'), new ItemStack(Items.iron_ingot, 1), Character.valueOf('3'), new ItemStack(Items.gunpowder, 1), Character.valueOf('4'), new ItemStack(Blocks.planks, 1, 0), Character.valueOf('5'), new ItemStack(Items.iron_ingot, 1), Character.valueOf('6'), new ItemStack(Items.iron_ingot, 1), Character.valueOf('7'), new ItemStack(Items.iron_ingot, 1), Character.valueOf('8'), new ItemStack(Blocks.planks, 1, 0),

});

}

 

public void registerRenderers(){}

public void generateNether(World world, Random random, int chunkX, int chunkZ){}

public void generateSurface(World world, Random random, int chunkX, int chunkZ){}

public int addFuel(ItemStack fuel){

return 0;

}

public void serverLoad(FMLServerStartingEvent event){}

public void preInit(FMLPreInitializationEvent event){}

 

static{

block = (new ItemgGUN());

Item.itemRegistry.addObject(739, "aK47", block);

}

 

static class ItemgGUN extends Item{

 

public ItemgGUN(){

super();

setMaxDamage(555);

maxStackSize = 1;

setFull3D();

setUnlocalizedName("aK47");

setTextureName("AK47");

setCreativeTab(CreativeTabs.tabCombat);

}

 

public int getMaxItemUseDuration(ItemStack par1ItemStack)

    {

        return 72000;

    }

 

  public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3EntityPlayer2, int par4, boolean par5) {

 

final EntityPlayer par3EntityPlayer = (EntityPlayer)par2EntityPlayer2;

 

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

 

        if ( (flag || par3EntityPlayer.inventory.hasItem(mcreator_bullet.block))&&(par3EntityPlayer.inventory.getCurrentItem()!=null&&par3EntityPlayer.inventory.getCurrentItem().getItem() == block) )

        {

            float f = 3.0F;

 

          ItemBullet itembullet.block = new ItemBullet(par2World, par3EntityPlayer, f * 2.0F)

            {

 

public void onCollideWithPlayer(EntityPlayer entity){

super.onCollideWithPlayer(entity);

int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D);

int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D);

int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);

World world = this.worldObj;

 

}

 

            public void onUpdate(){

  super.onUpdate();

  int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D);

  int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D);

  int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);

  World world = this.worldObj;

  Entity entity = (Entity)par3EntityPlayer;

 

  if (this.worldObj.getBlock(i, j, k) != Blocks.air || this.worldObj.getBlock(i, j-1, k) != Blocks.air ||

  this.worldObj.getBlock(i, j+1, k) != Blocks.air ||

  this.worldObj.getBlock(i+1, j, k) != Blocks.air || this.worldObj.getBlock(i-1, j, k) != Blocks.air

  || this.worldObj.getBlock(i, j, k+1) != Blocks.air || this.worldObj.getBlock(i, j, k-1) != Blocks.air){

   

    this.kill();

  }

 

            }

 

            };

 

                Itembullet.setIsCritical(true);

              Itembullet.setDamage(5.0);

                Itembullet.setKnockbackStrength(2);

 

                if(false){

                Itembullet.setFire(100);

}

 

            par1ItemStack.damageItem(1, par3EntityPlayer);

            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

 

            if (flag)

            {

                Itembullet.canBePickedUp = 0;

            }

            else

            {

                par3EntityPlayer.inventory.consumeInventoryItem(mcreator_bullet.block);

            }

 

            if (!par2World.isRemote)

            {

                par2World.spawnEntityInWorld(Itembullet);

            }

            World world = par2World;

EntityPlayer entity = par3EntityPlayer;

int i = (int)entity.posX;

int j = (int)entity.posY;

int k = (int)entity.posZ;

           

        }

 

    }

 

 

 

    /**

    * returns the action that specifies what animation to play when the items is being used

    */

    public EnumAction getItemUseAction(ItemStack par1ItemStack)

    {

        return EnumAction.bow;

    }

 

 

}}

 

 

Would there be any ways to help me with this? (I use MCreator by the way)

Thanks! :D

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(I use MCreator by the way)

There is your problem. Learn Java or don't make a mod.

There's the problem. In EVERY freaking forum I post, when I say I made my mod with MCreator there's ALWAYS someone like you that tells me to learn Java and shit! I'm freaking tired of this!!! If you can't help me with my problem and you just wanna tell me to learn Java and not use MCreator, GET THE F*** OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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