Posted March 7, 201510 yr So yeah, the title. Of course you can't get the held item on the client side, since that is server sided. So how do I do this? I'm guessing there is just something simple I'm overlooking, right? (I need this for the RenderGameOverlayEvent).
March 7, 201510 yr What makes you think you can't get the held item client-side? You can get the player using Minecraft.getMinecraft().thePlayer and you can get the held item from the player. You just can't modify the held item on the client-side. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
March 7, 201510 yr To add a bit of explanation (OP seems to not know). Minecraft is a combination of Client and Server thread (as of 1.8 also network threads). On Client.jar on SP you will have Client and Server thread. On MP Client.jar will only have Client thread, while the Server.jar will be handling Server thread. Client is (in most cases) a mirror of what server has. So basically server thread send data to all client threads connected to it and fills their data-vessels with same data it has. As long as you stay in sync your mc.thePlayer will have same data as server. 1.7.10 is no longer supported by forge, you are on your own.
March 7, 201510 yr Author Wait what? I thought I had already tried that Well, thanks then. Previously, everything crashed, now it doesn't.
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