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public class PlayerVampire {

 

@SubscribeEvent

public void PlayerInDay(PlayerTickEvent event){

if(!event.player.worldObj.isRemote && event.player.worldObj.isDaytime()){

 

float f = event.player.getBrightness(1.0F);

 

            if (f > 0.5F && event.player.worldObj.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && event.player.worldObj.canBlockSeeTheSky(MathHelper.floor_double(event.player.posX), MathHelper.floor_double(event.player.posY), MathHelper.floor_double(event.player.posZ)))

            {

            event.player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 200));

            }else{

           

            event.player.addPotionEffect(new PotionEffect(Potion.moveSpeed.getId(), 200));

            event.player.addPotionEffect(new PotionEffect(Potion.jump.getId(), 200));

      }

}

}

 

 

I'm trying to make it when it's day and the player is outside he gets speed down and when it's night he get's speed up and jump boost

 

VampZ modder

Posted

I'm trying to make it when it's day and the player is outside he gets speed down and when it's night he get's speed up and jump boost

Cool.

 

I know right, but the PlayerTickEvent doesn't really work. So i'm looking for a different event right now.

VampZ modder

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