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Posted

Having a crash when loading a would with the block in...

 

 

Sorry about it not being in the code thingy, it would not let me use it or the spoilers or anything :(

 

package net.gammas.magicas.models;

 

import net.gammas.magicas.tileentites.TileEntityEssenceExtractor;

import net.minecraft.block.Block;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.entity.RenderItem;

import net.minecraft.client.renderer.entity.RenderManager;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.entity.item.EntityItem;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

import org.lwjgl.opengl.GL11;

 

public class TileEntityEssenceExtractorRenderer extends TileEntitySpecialRenderer

{

 

// The model of your block

private final ModelEssenceExtractor model;

private EntityItem entItem = null;

 

public TileEntityEssenceExtractorRenderer()

{

this.model = new ModelEssenceExtractor();

}

 

private void adjustRotatePivotViaMeta(World world, int x, int y, int z)

{

int meta = world.getBlockMetadata(x, y, z);

GL11.glPushMatrix();

GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);

GL11.glPopMatrix();

}

 

@Override

public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale)

{

GL11.glPushMatrix();

GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

ResourceLocation texture = new ResourceLocation("magicasmod" + ":" + "textures/blocks/EssenceExtractor.png");

Minecraft.getMinecraft().renderEngine.bindTexture(texture);

GL11.glPushMatrix();

GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

this.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

GL11.glPopMatrix();

GL11.glPopMatrix();

 

int slot = 0;

TileEntityEssenceExtractor tileEntity = (TileEntityEssenceExtractor) te;

if ((entItem == null) || entItem.getEntityItem().getItem() != tileEntity.getStackInSlot(slot).getItem())

entItem = new EntityItem(tileEntity.getWorldObj(), x, y, z, tileEntity.getStackInSlot(slot));

GL11.glPushMatrix();

this.entItem.hoverStart = 0.0F;

RenderItem.renderInFrame = true;

GL11.glTranslatef((float) x + 0.5F, (float) y + 1.02F, (float) z + 0.3F);

GL11.glRotatef(180, 0, 1, 1);

RenderManager.instance.renderEntityWithPosYaw(entItem, x + 0.5, y + 1, z + 0.5, 0, 0);

RenderItem.renderInFrame = false;

GL11.glPopMatrix();

}

 

private void adjustLightFixture(World world, int i, int j, int k, Block block)

{

Tessellator tess = Tessellator.instance;

float brightness = block.getLightValue(world, i, j, k);

int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);

int modulousModifier = skyLight % 65536;

int divModifier = skyLight / 65536;

tess.setColorOpaque_F(brightness, brightness, brightness);

OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier);

}

}

 

-- Head --

Stacktrace:

at net.minecraft.entity.item.EntityItem.<init>(EntityItem.java:62)

at net.gammas.magicas.models.TileEntityEssenceExtractorRenderer.renderTileEntityAt(TileEntityEssenceExtractorRenderer.java:55)

 

if ((entItem == null) || entItem.getEntityItem().getItem() != tileEntity.getStackInSlot(slot).getItem())
         entItem = new EntityItem(tileEntity.getWorldObj(), x, y, z, tileEntity.getStackInSlot(slot));

If

tileEntity.getStackInSlot(slot)

returns

null

, it will crash when calling

getItem()

on

null

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

to insert code, type the following without the : 

[co:de]
your code here

 

[spoi:ler]

your console data here

[/spoi:ler]

 

it's bbcode, there are reference websites around.

 

p.s. I am having crashes while trying to render items on blocks in 1.8, too.  It's hard.

hw developer in a sw world

I just stopped my mod from crashing when there's a null slot on my shelfblock (i.e. trying to render an empty item) by checking to make sure it's not null before doing the render.

 

however, it still doesn't render my items and when I remove them from my ShelfBlock storage slots, they disappear.  I must have broken something and not gotten the rendering right. 

hw developer in a sw world

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