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[1.8] How to check when a player has levelled up


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I don't think so, but hey - you can do anything using PlayerTickEvent.


Subscribe to that event and check if current level !=  (or >) levelLastTick.

Don't forget to do that server side (!world.isRemote) and in Phase.START.


Obviously you will need to save levelLastTick somewhere. For that you can use IExtendedEntityProperties.


2nd post in thread.


Disclaimer: There might be a better way.

1.7.10 is no longer supported by forge, you are on your own.

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