Posted March 13, 201510 yr Hey. I'm making a mod that includes a pathfinding algorithm, the pathfinding works great, but - since I don't handle the view angle it stays in the same place, I tried to modify the look angle using this: player.rotationYaw = (float)(Math.atan2(direction.xCoord, direction.zCoord) * 360); player is the player, direction is a vec3 which I'm using to set velocity. I checked the result that I'm getting from the atan, most of them are below 1 but they are in range of -2~2 Any ideas? Thank you.
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