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[1.7.10] Ticking Memory Connection-- packet problem?


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Posted

Hello All!

 

I recently updated my code from 1.6 to 1.7, which meant completely changing the way packets were sent. I finally got all of the errors fixed so I tried to run the client, got to the main screen, but crashed with "Ticking Memory Connection" when I tried to join a world. The error log pointed me to my "magicPlayer" file, which houses extended properties for my player class.

 

I read up on the error and it said it had something to do with packets sending incorrectly. However I only ran the client, and the only packets sent in that file only send if !world.isRemote(), so I'm not sure how that can be the case. I also tried running both the client and server but there was no difference.

 

here is the class in question:

 

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here is the packet class it uses:

 

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and here's the packet handler:

 

 

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error report:

 

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Thank you for any help you can give!

Posted

Hi

 

The error has nothing to do with packet handling.

 

   public mageSpellList mageList;
   public unholySpellList necroList;
   public holySpellList holyList;

   //Stores id's to send via packets
   public int[] mageIDs =new int[mageList.listOfSpells.length]; // NPE here

 

These links might help

http://frequal.com/java/DebuggingNullPointerExceptions.html

http://www.terryanderson.ca/debugging/run.html

 

-TGG

 

 

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