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[1.7.10] Ticking Memory Connection-- packet problem?


Athire

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Hello All!

 

I recently updated my code from 1.6 to 1.7, which meant completely changing the way packets were sent. I finally got all of the errors fixed so I tried to run the client, got to the main screen, but crashed with "Ticking Memory Connection" when I tried to join a world. The error log pointed me to my "magicPlayer" file, which houses extended properties for my player class.

 

I read up on the error and it said it had something to do with packets sending incorrectly. However I only ran the client, and the only packets sent in that file only send if !world.isRemote(), so I'm not sure how that can be the case. I also tried running both the client and server but there was no difference.

 

here is the class in question:

 

package com.InnerPower;

 

import java.io.ByteArrayOutputStream;

import java.io.DataOutputStream;

 

import com.InnerPower.networking.propsPacket;

import com.InnerPower.spells.holySpellList;

import com.InnerPower.spells.mageSpellList;

import com.InnerPower.spells.spell;

import com.InnerPower.spells.unholySpellList;

 

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.client.Minecraft;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.enchantment.EnchantmentThorns;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.IEntityMultiPart;

import net.minecraft.entity.SharedMonsterAttributes;

import net.minecraft.entity.boss.EntityDragonPart;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.potion.Potion;

import net.minecraft.stats.AchievementList;

import net.minecraft.stats.StatList;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

import net.minecraftforge.common.IExtendedEntityProperties;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.entity.EntityJoinWorldEvent;

import net.minecraftforge.event.entity.player.AttackEntityEvent;

 

public class magicPlayer implements IExtendedEntityProperties

{

//variables

public static final String EXT_PROP_NAME= "magicPlayer";

 

private final EntityPlayer player;

 

public static final int MANA_WATCHER = 20;

private int maxMana;

 

private int maxTimer;

private int manaTimer=maxTimer;

 

public mageSpellList mageList;

public unholySpellList necroList;

public holySpellList holyList;

 

//Stores id's to send via packets

public int[] mageIDs =new int[mageList.listOfSpells.length];

public int[] necroIDs =new int[necroList.listOfSpells.length];

public int[] holyIDs =new int[holyList.listOfSpells.length];

 

public int activeSpellID;

public int activeSpellID2;

public int activeSpellID3;

public int activeSpellID4;

 

public boolean isMage;

public boolean isUnholy;

public boolean isHoly;

 

public Entity entityLookedAt;

 

//constructor

public magicPlayer( EntityPlayer player)

{

this.maxTimer=250;

this.player = player;

this.maxMana=100;

this.isMage=false;

// This adds the new object at our defined index and sets the value to max mana,

// since we should have full mana when first constructing

this.player.getDataWatcher().addObject(MANA_WATCHER, this.maxMana);

this.setActiveSpellID(0,1);

this.setActiveSpellID(0,2);

this.setActiveSpellID(0,3);

this.setActiveSpellID(0,4);

this.mageList= new mageSpellList();

this.necroList= new unholySpellList();

this.holyList= new holySpellList();

 

//System.out.print("Initializing list IDs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");

 

for(int i=0; i<this.holyList.listOfSpells.length; i++)

{

holyIDs=0;

mageIDs=0;

necroIDs=0;

}

 

 

 

}

 

// useless function

@Override

public void init(Entity entity, World world)

{

}

 

//registers magicPlayer to player on EntityConstructing event.

public static final void register(EntityPlayer player)

{

player.registerExtendedProperties(magicPlayer.EXT_PROP_NAME, new magicPlayer(player));

}

 

//returns magicPLayer properties

 

public static final magicPlayer get(EntityPlayer player)

{

return (magicPlayer) player.getExtendedProperties(EXT_PROP_NAME);

}

 

//SAVE DATA ------- ADD EXT PROPS HERE but figure out why it crashed first

 

@Override

public void saveNBTData(NBTTagCompound compound)

{

// We need to create a new tag compound that will save everything for our Extended Properties

NBTTagCompound properties = new NBTTagCompound();

 

// We only have 2 variables currently; save them both to the new tag

properties.setInteger("CurrentMana",this.player.getDataWatcher().getWatchableObjectInt(MANA_WATCHER));

properties.setInteger("MaxMana", this.maxMana);

 

 

for(int i=0; i<this.mageList.listOfSpells.length; i++)

{

properties.setInteger("MlistOfSpells["+i+"]", this.mageList.listOfSpells.id);

 

}

for(int i=0; i<this.necroList.listOfSpells.length; i++)

{

properties.setInteger("NlistOfSpells["+i+"]", this.necroList.listOfSpells.id);

 

}

for(int i=0; i<this.holyList.listOfSpells.length; i++)

{

properties.setInteger("HlistOfSpells["+i+"]", this.holyList.listOfSpells.id);

 

}

 

System.out.println("Active ID Saved: "+this.activeSpellID);

properties.setInteger("activeSpellID", this.activeSpellID);

properties.setInteger("activeSpellID2", this.activeSpellID2);

properties.setInteger("activeSpellID3", this.activeSpellID3);

properties.setInteger("activeSpellID4", this.activeSpellID4);

 

properties.setBoolean("isMage", this.isMage);

properties.setBoolean("isUnholy", this.isUnholy);

properties.setBoolean("isHoly", this.isHoly);

 

compound.setTag(EXT_PROP_NAME, properties);

}

 

//LOAD DATA

@Override

public void loadNBTData(NBTTagCompound compound)

{

// Here we fetch the unique tag compound we set for this class of Extended Properties

NBTTagCompound properties = (NBTTagCompound) compound.getTag(EXT_PROP_NAME);

// Get our data from the custom tag compound

this.player.getDataWatcher().updateObject(MANA_WATCHER, properties.getInteger("CurrentMana"));

this.maxMana = properties.getInteger("MaxMana");

// Just so you know it's working, add this line:

System.out.println("[TUT PROPS] Mana from NBT: " + this.player.getDataWatcher().getWatchableObjectInt(MANA_WATCHER) + "/" + this.maxMana);

 

 

int idNum;

for(int i=0; i<this.mageList.listOfSpells.length; i++)

{

idNum=properties.getInteger("MlistOfSpells["+i+"]");

spell s= this.mageList.getSpellFromID(idNum);

this.mageList.addSpellToList(s);

}

for(int i=0; i<this.necroList.listOfSpells.length; i++)

{

idNum=properties.getInteger("NlistOfSpells["+i+"]");

spell s= this.necroList.getSpellFromID(idNum);

this.necroList.addSpellToList(s);

}

for(int i=0; i<this.holyList.listOfSpells.length; i++)

{

idNum=properties.getInteger("HlistOfSpells["+i+"]");

spell s= this.holyList.getSpellFromID(idNum);

this.holyList.addSpellToList(s);

}

 

 

this.setActiveSpellID(properties.getInteger("activeSpellID"), 1);

this.setActiveSpellID(properties.getInteger("activeSpellID2"), 2);

this.setActiveSpellID(properties.getInteger("activeSpellID3"), 3);

this.setActiveSpellID(properties.getInteger("activeSpellID4"), 4);

 

this.isMage= properties.getBoolean("isMage");

this.isUnholy= properties.getBoolean("isUnholy");

this.isHoly=  properties.getBoolean("isHoly");

 

}

 

//consume mana function

public final boolean consumeMana(int amount)

{

// This variable makes it easier to write the rest of the method

int mana = this.player.getDataWatcher().getWatchableObjectInt(MANA_WATCHER);

 

 

//return without consuming mana if player is in creatve

if( this.player.capabilities.isCreativeMode== true)

{

return true;

}

 

// These two lines are the same as before

boolean sufficient = amount <= mana;

if(sufficient== true)

{

mana -= (amount < mana ? amount : mana);

 

// Update the data watcher object with the new value

//this.player.getDataWatcher().updateObject(MANA_WATCHER, mana);

this.setCurrentMana(mana);

}

 

// note that we no longer need to call 'sync()' to update the client

 

return sufficient;

}

 

public int getMaxMana()

{

return this.maxMana;

}

 

public int getCurrentMana()

{

return this.player.getDataWatcher().getWatchableObjectInt(MANA_WATCHER);

}

 

/**

* Sets current mana to amount or maxMana, whichever is lesser

*/

public void setCurrentMana(int amount)

{

this.player.getDataWatcher().updateObject(MANA_WATCHER, (amount < this.maxMana ? amount : this.maxMana));

this.sync();

}

 

/**

* Sets max mana to amount or 0 if amount is less than 0

*/

public void setMaxMana(int amount)

{

this.maxMana = (amount > 0 ? amount : 0);

this.sync();

}

 

 

/**

* Sends a packet to the client containing information stored on the server

* for ExtendedPlayer

*/

public final void sync()

{

 

 

// We'll write max mana first so when we set current mana client

// side, it doesn't get set to 0 (see methods below)

for(int i=0; i<this.mageList.listOfSpells.length; i++)

{

this.mageIDs=this.mageList.listOfSpells.id;

 

}

for(int i=0; i<this.necroList.listOfSpells.length; i++)

{

this.necroIDs=this.necroList.listOfSpells.id;

 

}

for(int i=0; i<this.holyList.listOfSpells.length; i++)

{

this.holyIDs=this.holyList.listOfSpells.id;

 

}

// We only want to send from the server to the client

if (!player.worldObj.isRemote)

{

EntityPlayerMP player1 = (EntityPlayerMP) player;

BaseClass.propsChannel.sendTo(new propsPacket(this.maxMana, this.getCurrentMana(), this.activeSpellID, this.activeSpellID2, this.activeSpellID3, this.activeSpellID4,

this.isMage, this.isUnholy, this.isHoly, this.necroList.iceTouch, this.mageIDs, this.necroIDs, this.holyIDs), player1);

 

}

}

 

@SubscribeEvent

public void onEntityJoinWorld(EntityJoinWorldEvent event)

{

//Only need to synchronize when the world is remote (i.e. we're on the server side)

// and only for player entities, as that's what we need for the GuiManaBar

if (!event.entity.worldObj.isRemote && event.entity instanceof EntityPlayer)

{

 

magicPlayer.get((EntityPlayer) event.entity).sync();

}

}

 

 

//replenish mana

public void replenishMana(int addNum)

{

 

final int addMana= this.player.getDataWatcher().getWatchableObjectInt(MANA_WATCHER)+addNum;

 

this.setCurrentMana(addMana);

}

 

public void setActiveSpellID(int id, int slotNum)

{

if(slotNum== 1)

{

this.activeSpellID=id;

}

if(slotNum==2)

{

this.activeSpellID2=id;

}

if(slotNum==3)

{

this.activeSpellID3=id;

}

if(slotNum==4)

{

this.activeSpellID4=id;

}

}

 

public int getActiveSpellID()

{

return this.activeSpellID;

}

 

public void onUpdate()

{

 

if(this.player.getDataWatcher().getWatchableObjectInt(MANA_WATCHER) < this.maxMana)

{

 

if(manaTimer != 0)

{

manaTimer--;

}

if(manaTimer== 0)

{

this.replenishMana(5);

manaTimer=maxTimer;

 

}

}

 

this.necroList.handleIceTouchCounter();

this.holyList.handleFireCounter(this.player);

}

 

 

private static String getSaveKey(EntityPlayer player)

{

 

return player.PERSISTED_NBT_TAG + ":" + EXT_PROP_NAME;

}

 

 

public static void saveProxyData(EntityPlayer player)

{

 

magicPlayer playerData = magicPlayer.get(player);

NBTTagCompound savedData = new NBTTagCompound();

savedData=CommonProxy.getEntityData(player.PERSISTED_NBT_TAG);

 

 

 

playerData.saveNBTData(savedData);

// Note that we made the CommonProxy method storeEntityData static,

// so now we don't need an instance of CommonProxy to use it! Great!

CommonProxy.storeEntityData(getSaveKey(player), savedData);

 

}

 

public static void loadProxyData(EntityPlayer player)

{

 

magicPlayer playerData= magicPlayer.get(player);

 

 

 

NBTTagCompound savedData = CommonProxy.getEntityData(getSaveKey(player));

 

if(savedData != null) {

playerData.loadNBTData(savedData);

}

// note we renamed 'syncExtendedProperties' to 'syncProperties' because yay, it's shorter

playerData.sync();

 

}

 

public void changeClass(int classNum)

{

this.activeSpellID=0;

this.activeSpellID2=0;

this.activeSpellID3=0;

this.activeSpellID4=0;

 

if(classNum == 1)

{

this.isMage=true;

this.isUnholy=false;

this.isHoly=false;

}

if(classNum == 2)

{

this.isMage=false;

this.isUnholy=true;

this.isHoly=false;

}

if(classNum == 3)

{

this.isMage=false;

this.isUnholy=false;

this.isHoly=true;

}

}

 

 

 

}

 

 

 

 

here is the packet class it uses:

 

package com.InnerPower.networking;

 

 

import com.InnerPower.spells.holySpellList;

import com.InnerPower.spells.mageSpellList;

import com.InnerPower.spells.unholySpellList;

 

import io.netty.buffer.ByteBuf;

import cpw.mods.fml.common.network.ByteBufUtils;

import cpw.mods.fml.common.network.simpleimpl.IMessage;

 

public class propsPacket implements IMessage

{

 

public int id1,id2,id3,id4,maxMana, currentMana;

public boolean isMage, isHoly, isUnholy, iceTouch;

mageSpellList m= new mageSpellList();

unholySpellList n= new unholySpellList();

holySpellList p=new holySpellList();

 

public int[] mageIDs =new int[m.listOfSpells.length];

public int[] necroIDs =new int[n.listOfSpells.length];

public int[] holyIDs =new int[p.listOfSpells.length];

 

public propsPacket() { }

 

    public propsPacket(int maxM, int curM, int idA,int idB, int idC, int idD, boolean mage, boolean nec, boolean pal, boolean ice, int[] mID, int[] nID, int[] hID) {

     

    //mana amount

    this.maxMana=maxM;

    this.currentMana=curM;

   

    //active spell id's

    this.id1=idA;

        this.id2=idB;

        this.id3=idC;

        this.id4=idD;

       

       

        //class booleans

        this.isMage=mage;

        this.isUnholy=nec;

        this.isHoly=pal;

       

        //spell booleans

        this.iceTouch=ice;

       

        //spell id's

        this.mageIDs=mID;

        this.necroIDs=nID;

        this.holyIDs=hID;

       

       

    }

 

@Override

public void fromBytes(ByteBuf buf) {

buf.writeInt(this.maxMana);

buf.writeInt(this.currentMana);

buf.writeInt(id1);

buf.writeInt(id2);

buf.writeInt(id3);

buf.writeInt(id4);

buf.writeBoolean(this.isMage);

buf.writeBoolean(this.isUnholy);

buf.writeBoolean(this.isHoly);

buf.writeBoolean(this.iceTouch);

}

 

@Override

public void toBytes(ByteBuf buf) {

this.maxMana=buf.readInt();

this.currentMana=buf.readInt();

this.id1=buf.readInt();

        this.id2=buf.readInt();

        this.id3=buf.readInt();

        this.id4=buf.readInt();

        //booleans

        this.isMage=buf.readBoolean();

        this.isUnholy=buf.readBoolean();

        this.isHoly=buf.readBoolean();

        this.iceTouch=buf.readBoolean();

        //arrays if needed

       

 

}

 

}

 

 

and here's the packet handler:

 

 

package com.InnerPower.networking;

import io.netty.buffer.ByteBuf;

 

import java.io.ByteArrayInputStream;

import java.io.DataInputStream;

import java.io.IOException;

 

import net.minecraft.entity.player.EntityPlayer;

 

import com.InnerPower.BaseClass;

import com.InnerPower.magicPlayer;

import com.InnerPower.spells.spell;

 

import cpw.mods.fml.common.network.simpleimpl.IMessage;

import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;

import cpw.mods.fml.common.network.simpleimpl.MessageContext;

 

public class propsPacketHandler implements IMessageHandler <propsPacket, IMessage>

{

@Override

public IMessage onMessage(propsPacket message, MessageContext ctx) {

handleExtendedProperties(message, ctx);

return null;

}

 

private void handleExtendedProperties(propsPacket message, MessageContext ctx)

{

 

EntityPlayer player=BaseClass.proxy.getPlayerEntity(ctx);

magicPlayer props = magicPlayer.get((EntityPlayer) player);

 

int idNum;

 

 

 

 

//sync mana

props.setMaxMana(message.maxMana);

props.setCurrentMana(message.currentMana);

 

//sync spell List

boolean hasLearned=false;

 

for(int i=0; i<props.mageList.listOfSpells.length; i++)

{

idNum= message.mageIDs;

 

hasLearned= props.mageList.checkIfSpellKnown(idNum);

 

if(!hasLearned)

{

 

spell s= props.mageList.getSpellFromID(idNum);

props.mageList.addSpellToList(s);

 

}

 

}

 

for(int i=0; i<props.necroList.listOfSpells.length; i++)

{

idNum= message.necroIDs;

 

hasLearned= props.necroList.checkIfSpellKnown(idNum);

 

if(!hasLearned)

{

 

spell s= props.necroList.getSpellFromID(idNum);

props.necroList.addSpellToList(s);

 

}

 

}

 

for(int i=0; i<props.holyList.listOfSpells.length; i++)

{

idNum= message.holyIDs;

 

hasLearned= props.holyList.checkIfSpellKnown(idNum);

 

if(!hasLearned)

{

 

spell s= props.holyList.getSpellFromID(idNum);

props.holyList.addSpellToList(s);

 

}

 

}

 

//sync active IDs

props.setActiveSpellID(message.id1, 1);

props.setActiveSpellID(message.id2, 2);

props.setActiveSpellID(message.id3, 3);

props.setActiveSpellID(message.id4, 4);

 

//sync isMage

 

props.isMage= message.isMage;

props.isUnholy= message.isUnholy;

props.isHoly=message.isHoly;

 

props.necroList.iceTouch= message.iceTouch;

 

 

 

 

}

 

 

}

 

 

error report:

 

---- Minecraft Crash Report ----

// Surprise! Haha. Well, this is awkward.

 

Time: 3/14/15 1:19 PM

Description: Ticking memory connection

 

java.lang.NullPointerException: Ticking memory connection

at com.InnerPower.magicPlayer.<init>(magicPlayer.java:57)

at com.InnerPower.magicPlayer.register(magicPlayer.java:112)

at com.InnerPower.manaHandler.onEntityConstructing(manaHandler.java:38)

at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_manaHandler_onEntityConstructing_EntityConstructing.invoke(.dynamic)

at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)

at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)

at net.minecraft.entity.Entity.<init>(Entity.java:250)

at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:167)

at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:179)

at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:162)

at net.minecraft.server.management.ServerConfigurationManager.createPlayerForUser(ServerConfigurationManager.java:434)

at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:105)

at net.minecraft.server.network.NetHandlerLoginServer.onNetworkTick(NetHandlerLoginServer.java:64)

at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:250)

at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:736)

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:624)

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:495)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:762)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at com.InnerPower.magicPlayer.<init>(magicPlayer.java:57)

at com.InnerPower.magicPlayer.register(magicPlayer.java:112)

at com.InnerPower.manaHandler.onEntityConstructing(manaHandler.java:38)

at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_manaHandler_onEntityConstructing_EntityConstructing.invoke(.dynamic)

at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)

at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)

at net.minecraft.entity.Entity.<init>(Entity.java:250)

at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:167)

at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:179)

at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:162)

at net.minecraft.server.management.ServerConfigurationManager.createPlayerForUser(ServerConfigurationManager.java:434)

at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:105)

at net.minecraft.server.network.NetHandlerLoginServer.onNetworkTick(NetHandlerLoginServer.java:64)

at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:250)

 

-- Ticking connection --

Details:

Connection: net.minecraft.network.NetworkManager@6c38d55c

Stacktrace:

at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:736)

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:624)

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:495)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:762)

 

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_45, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 835509664 bytes (796 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)

JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 15, tcache: 0, allocated: 13, tallocated: 95

FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 4 mods loaded, 4 mods active

mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

FML{7.10.18.1180} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Forge{10.13.0.1180} [Minecraft Forge] (forgeSrc-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

AthInrPwr{Alpha 1.0.3} [inner Power] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Player Count: 0 / 8; []

Type: Integrated Server (map_client.txt)

Is Modded: Definitely; Client brand changed to 'fml,forge'

#@!@# Game crashed! Crash report saved to: #@!@# .\crash-reports\crash-2015-03-14_13.19.53-server.txt

[13:19:53] [Client thread/INFO] [FML]: Waiting for the server to terminate/save.

[13:19:53] [server thread/INFO]: Saving chunks for level '1'/Nether

[13:19:53] [server thread/INFO]: Saving chunks for level '1'/The End

[13:19:54] [server thread/INFO] [FML]: Unloading dimension 0

[13:19:54] [server thread/INFO] [FML]: Unloading dimension -1

[13:19:54] [server thread/INFO] [FML]: Unloading dimension 1

[13:19:54] [server thread/INFO] [FML]: Applying holder lookups

[13:19:54] [server thread/INFO] [FML]: Holder lookups applied

[13:19:54] [server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.

[13:19:54] [Client thread/INFO] [FML]: Server terminated.

AL lib: (EE) alc_cleanup: 1 device not closed

 

 

 

Thank you for any help you can give!

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Hi

 

The error has nothing to do with packet handling.

 

   public mageSpellList mageList;
   public unholySpellList necroList;
   public holySpellList holyList;

   //Stores id's to send via packets
   public int[] mageIDs =new int[mageList.listOfSpells.length]; // NPE here

 

These links might help

http://frequal.com/java/DebuggingNullPointerExceptions.html

http://www.terryanderson.ca/debugging/run.html

 

-TGG

 

 

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