Posted March 17, 201510 yr EntityLivingBase.addRandomArmor should be dropRareDrop. See EntityZombie: protected void addRandomArmor() { switch (this.rand.nextInt(3)) { case 0: this.dropItem(Items.iron_ingot, 1); break; case 1: this.dropItem(Items.carrot, 1); break; case 2: this.dropItem(Items.potato, 1); } } Also, EntityLiving.func_180481_a is the real addRandomArmor. Forge version: 1.8-11.14.1.1334 Author of Tao Land Mod. http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img] Also, author of RenderTo ---- I'm not an English native speaker. I just try my best.
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