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Posted

At the moment, I have a working cube block and about 3 dozen stairs in the mod I am creating.  I have been working on stone pillars and sandstone walls over the last several evenings and have a question.

 

Is it the preferred method to use the BlockWall and BlockLog classes if you are creating the same model with a different block texture for walls and logs/pillars?  Block and BlockStairs were straightforward, but both BlockLog and BlockWall have existing block variants in the classes (mossy cobblestone, cobblestone, etc).  I have tried to override those classes, which was possible in one case, but not in regards to "public static enum EnumType implements IStringSerializable".

 

Basically, I'm looking for direction on if I should try to write my own 'clean' BlockWall and BlockLog/Column class or if there is a way to override the existing variants in these classes to use the existing code.  Thanks for any insights.

Just define your own EnumType and use it like this:

 

...
public static final PropertyEnum VARIANT = PropertyEnum.create("variant", MyWoodType.class);
...
@Override
protected BlockState createBlockState() {
    return new BlockState(this, new IProperty[] { VARIANT, AXIS });
}

 

Of course, It's a new class. You should override getMetaFromState and getStateFromMeta too.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

  • Author

Thanks for posting.  I managed to work through this part of it, but haven't quite got things working.  This definitely helps though and I wanted to say thanks!

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