Posted March 18, 201510 yr At the moment, I have a working cube block and about 3 dozen stairs in the mod I am creating. I have been working on stone pillars and sandstone walls over the last several evenings and have a question. Is it the preferred method to use the BlockWall and BlockLog classes if you are creating the same model with a different block texture for walls and logs/pillars? Block and BlockStairs were straightforward, but both BlockLog and BlockWall have existing block variants in the classes (mossy cobblestone, cobblestone, etc). I have tried to override those classes, which was possible in one case, but not in regards to "public static enum EnumType implements IStringSerializable". Basically, I'm looking for direction on if I should try to write my own 'clean' BlockWall and BlockLog/Column class or if there is a way to override the existing variants in these classes to use the existing code. Thanks for any insights.
March 18, 201510 yr Just define your own EnumType and use it like this: ... public static final PropertyEnum VARIANT = PropertyEnum.create("variant", MyWoodType.class); ... @Override protected BlockState createBlockState() { return new BlockState(this, new IProperty[] { VARIANT, AXIS }); } Of course, It's a new class. You should override getMetaFromState and getStateFromMeta too. Author of Tao Land Mod. http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img] Also, author of RenderTo ---- I'm not an English native speaker. I just try my best.
March 21, 201510 yr Author Thanks for posting. I managed to work through this part of it, but haven't quite got things working. This definitely helps though and I wanted to say thanks!
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