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Featured Replies

Posted

Hello,

 

I have problems adding custom textures to an item. I have the feeling there is a problem copying the assets, because the item also has the wrong name in game.

 

TestMod.java:

package com.guje.testmod;

import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;

@Mod(modid = TestMod.MODID, version = TestMod.VERSION)
public class TestMod
{
    public static final String MODID = "testmod";
    public static final String VERSION = "0.1";

    @EventHandler
    public static void preinit(FMLInitializationEvent event){
        Item usbSword = new TestSword();
        usbSword.setUnlocalizedName("testSword");
        usbSword.setTextureName(TestMod.MODID + ":testSword");
        usbSword.setCreativeTab(CreativeTabs.tabMisc);
        GameRegistry.registerItem(usbSword, "testSword");
    }

    @EventHandler
    public static void init(FMLInitializationEvent event) {
    }

    @EventHandler
    public static void postInit(FMLInitializationEvent event) {
    }
}

 

TestSword.java:

package com.guje.testmod;

        import net.minecraft.item.Item;

public class TestSword extends Item {
    public TestSword() {
        super();
    }
}

 

en_US.Lang:

item.testmod:testSword.name=Test Sword

 

my structure is:

DVmEa4a.jpg

 

  • Author

I tried the fix, but it caused my mod to be loaded twice, so i wasn't able to start minecraft. I will just take the easy way and switch to eclipse. Thanks never the less

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