Posted March 19, 201510 yr Hello, I have problems adding custom textures to an item. I have the feeling there is a problem copying the assets, because the item also has the wrong name in game. TestMod.java: package com.guje.testmod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; @Mod(modid = TestMod.MODID, version = TestMod.VERSION) public class TestMod { public static final String MODID = "testmod"; public static final String VERSION = "0.1"; @EventHandler public static void preinit(FMLInitializationEvent event){ Item usbSword = new TestSword(); usbSword.setUnlocalizedName("testSword"); usbSword.setTextureName(TestMod.MODID + ":testSword"); usbSword.setCreativeTab(CreativeTabs.tabMisc); GameRegistry.registerItem(usbSword, "testSword"); } @EventHandler public static void init(FMLInitializationEvent event) { } @EventHandler public static void postInit(FMLInitializationEvent event) { } } TestSword.java: package com.guje.testmod; import net.minecraft.item.Item; public class TestSword extends Item { public TestSword() { super(); } } en_US.Lang: item.testmod:testSword.name=Test Sword my structure is:
March 21, 201510 yr Author I tried the fix, but it caused my mod to be loaded twice, so i wasn't able to start minecraft. I will just take the easy way and switch to eclipse. Thanks never the less
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