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Posted

Hello

 

I have blocks that use runtime-generated textures (with multiple "layers"), and I was wondering if I could somehow save them, since they are static textures. The idea would be to generate the .png files on the first run, and then use them as any other texture.

In 1.7, I had started messing around with the tesselator and an ISimpleBlockRenderingHandler, but I found it rather tedious and buggy (my blocks should be falling blocks, but their renderer would not render them properly when falling).

 

I think the following workflow would work, but I have no clue where to save the images, and how that would play with Minecraft's resource system.

try{
       //attempt to register the block with the texture
}catch(whatever error is thrown when the texture dosen't exist){
       //generate the image using Java's standard image processing stuff
       //register the block with the texture
}

 

Is this a good idea? and how do the minecraft resource system translates to the "usual" Java file/image paths?

Posted

Thanks for the fast reply!

 

Do you have suggestions for where I should put this in the minecraft folder tree?

I still have a few things to fix before trying this (1.8 changed a lot of things in my code, and the compiler errors make things hard to test  :-\ ) but I feel a pointer to an example of something similar would make things easier  ;D

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