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IIcon array problems


drumslayer01

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So I am trying to make an item that will change textures when it changes modes, and it crashes when I try.  I took a similar code from the bow pullback I have used, but it is not working because there are some bow specific properties that I tried to replace but it wasn't right.  How can I make it so when it changes modes, it changes textures

 

Icon code

 

  @SideOnly(Side.CLIENT)

    private IIcon[] iconArray;

   

    @SideOnly(Side.CLIENT)

    public void registerIcons(IIconRegister par1IconRegister)

    {

        this.itemIcon = par1IconRegister.registerIcon(this.getIconString() + "_standby");

        this.iconArray = new IIcon[iconString.length()];

     

        for (int i = 0; i < this.iconArray.length; ++i)

        {

            this.iconArray = par1IconRegister.registerIcon(this.getIconString() + "_" + iconArray);

        }

   

    }

    public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {

if(usingItem.stackTagCompound.getInteger("mode")==0){

return iconArray[0];

}

else if(usingItem.stackTagCompound.getInteger("mode")==2){

return iconArray[2];

}

else if(usingItem.stackTagCompound.getInteger("mode")==1){

return iconArray[1];

}

 

   

    return itemIcon;

   

    }

 

 

Thank you

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It works when I use this in a bow

 

@SideOnly(Side.CLIENT)

    public void registerIcons(IIconRegister par1IconRegister)

    {

        this.itemIcon = par1IconRegister.registerIcon(this.getIconString() + "_standby");

        this.iconArray = new IIcon[bowPullIconNameArray.length];

     

        for (int i = 0; i < this.iconArray.length; ++i)

        {

            this.iconArray = par1IconRegister.registerIcon(this.getIconString() + "_" + bowPullIconNameArray);

        }

   

    }

 

And can you at least be helpful and tell me what is wrong...

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