DonkeyCore Posted March 21, 2015 Share Posted March 21, 2015 Sorry for posting again so soon, but I have another problem. I have a bomb block that causes an explosion based on redstone signals / time settings. It works fine, but the explosion particles (EXPLOSION_LARGE / EXPLOSION_HUGE) do not appear. I have a subclass of explosion that I'm using, but it works virtually the same way. Here is the method used to summon the explosion: public static final FusionExplosion createFusionExplosion(World w, double x, double y, double z, float size, boolean fire, boolean smoke, boolean strong) { FusionExplosion explosion = new FusionExplosion(w, null, x, y, z, size, fire, smoke, strong); if (ForgeEventFactory.onExplosionStart(w, explosion)) return explosion; explosion.doExplosionA(); explosion.doExplosionB(true); return explosion; } Here is FusionExplosion.class: package donkeycore.fusion; import java.util.HashSet; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraftforge.event.ForgeEventFactory; import com.google.common.collect.Maps; import com.google.common.collect.Sets; public class FusionExplosion extends Explosion { private final boolean f; private final boolean s; private final Random r; private final World w; private final double x; private final double y; private final double z; private final Entity e; private final float size; private final List<Object> blocks; private final Map<Object, Object> map; private final boolean strong; public FusionExplosion(World w, Entity e, double x, double y, double z, float size, List<Object> l) { this(w, e, x, y, z, size, false, true, l); } public FusionExplosion(World w, Entity e, double x, double y, double z, float size, boolean f, boolean s, List<Object> l) { this(w, e, x, y, z, size, f, s, false); blocks.addAll(l); } public FusionExplosion(World w, Entity e, double x, double y, double z, float size, boolean f, boolean s, boolean strong) { super(w, e, x, y, z, size, f, s); this.r = new Random(); this.blocks = com.google.common.collect.Lists.newArrayList(); this.map = Maps.newHashMap(); this.w = w; this.e = e; this.size = size; this.x = x; this.y = y; this.z = z; this.f = f; this.s = s; this.strong = strong; } @SuppressWarnings({"unchecked", "rawtypes"}) public void doExplosionA() { HashSet<Object> hashset = Sets.newHashSet(); for(int i = 0; i < 16; i++) { for(int j = 0; j < 16; j++) { for(int k = 0; k < 16; k++) { if ((i == 0) || (i == 15) || (j == 0) || (j == 15) || (k == 0) || (k == 15)) { double d0 = i / 15.0F * 2.0F - 1.0F; double d1 = j / 15.0F * 2.0F - 1.0F; double d2 = k / 15.0F * 2.0F - 1.0F; double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 /= d3; d1 /= d3; d2 /= d3; float f = this.size * (0.7F + this.w.rand.nextFloat() * 0.6F); double d4 = this.x; double d6 = this.y; double d8 = this.z; for(; f > 0.0F; f -= 0.22500001F) { BlockPos blockpos = new BlockPos(d4, d6, d8); IBlockState iblockstate = this.w.getBlockState(blockpos); if (iblockstate.getBlock().getMaterial() != Material.air) { float f2 = this.e != null ? this.e.getExplosionResistance(this, this.w, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(this.w, blockpos, (Entity) null, this); f -= (f2 + 0.3F) * 0.3F; } if ((f > 0.0F) && ((this.e == null) || (this.e.func_174816_a(this, this.w, blockpos, iblockstate, f)))) { hashset.add(blockpos); } d4 += d0 * 0.30000001192092896D; d6 += d1 * 0.30000001192092896D; d8 += d2 * 0.30000001192092896D; } } } } } this.blocks.addAll(hashset); float f3 = this.size * 2.0F; int j = MathHelper.floor_double(this.x - f3 - 1.0D); int k = MathHelper.floor_double(this.x + f3 + 1.0D); int j1 = MathHelper.floor_double(this.y - f3 - 1.0D); int l = MathHelper.floor_double(this.y + f3 + 1.0D); int k1 = MathHelper.floor_double(this.z - f3 - 1.0D); int i1 = MathHelper.floor_double(this.z + f3 + 1.0D); List list = this.w.getEntitiesWithinAABBExcludingEntity(this.e, new AxisAlignedBB(j, j1, k1, k, l, i1)); ForgeEventFactory.onExplosionDetonate(this.w, this, list, f3); Vec3 vec3 = new Vec3(this.x, this.y, this.z); for(int l1 = 0; l1 < list.size(); l1++) { Entity entity = (Entity) list.get(l1); if (!entity.func_180427_aV()) { double d12 = entity.getDistance(this.x, this.y, this.z) / f3; if (d12 <= 1.0D) { double d5 = entity.posX - this.x; double d7 = entity.posY + entity.getEyeHeight() - this.y; double d9 = entity.posZ - this.z; double d13 = MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9); if (d13 != 0.0D) { d5 /= d13; d7 /= d13; d9 /= d13; double d14 = this.w.getBlockDensity(vec3, entity.getEntityBoundingBox()); double d10 = (1.0D - d12) * d14; entity.attackEntityFrom((strong ? Fusion.sourceStrongRadiation : Fusion.sourceRadiation), (int) ((d10 * d10 + d10) / 2.0D * 8.0D * f3 + 1.0D)); double d11 = EnchantmentProtection.func_92092_a(entity, d10); entity.motionX += d5 * d11; entity.motionY += d7 * d11; entity.motionZ += d9 * d11; if ((entity instanceof EntityPlayer)) { this.map.put((EntityPlayer) entity, new Vec3(d5 * d10, d7 * d10, d9 * d10)); } } } } } } public void doExplosionB(boolean b) { this.w.playSoundEffect(this.x, this.y, this.z, "random.explode", 4.0F, (1.0F + (this.w.rand.nextFloat() - this.w.rand.nextFloat()) * 0.2F) * 0.7F); if ((this.size >= 2.0F) && (this.s)) this.w.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D, new int[0]); else this.w.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.x, this.y, this.z, 1.0D, 0.0D, 0.0D, new int[0]); if (this.s) { Iterator<Object> iterator = this.blocks.iterator(); while(iterator.hasNext()) { BlockPos blockpos = (BlockPos) iterator.next(); Block block = this.w.getBlockState(blockpos).getBlock(); if (b) { double d0 = blockpos.getX() + this.w.rand.nextFloat(); double d1 = blockpos.getY() + this.w.rand.nextFloat(); double d2 = blockpos.getZ() + this.w.rand.nextFloat(); double d3 = d0 - this.x; double d4 = d1 - this.y; double d5 = d2 - this.z; double d6 = MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); d3 /= d6; d4 /= d6; d5 /= d6; double d7 = 0.5D / (d6 / this.size + 0.1D); d7 *= (this.w.rand.nextFloat() * this.w.rand.nextFloat() + 0.3F); d3 *= d7; d4 *= d7; d5 *= d7; this.w.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.x * 1.0D) / 2.0D, (d1 + this.y * 1.0D) / 2.0D, (d2 + this.z * 1.0D) / 2.0D, d3, d4, d5, new int[0]); this.w.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]); } if (block.getMaterial() != Material.air) { if (block.canDropFromExplosion(this)) block.dropBlockAsItemWithChance(this.w, blockpos, this.w.getBlockState(blockpos), 1.0F / this.size, 0); block.onBlockExploded(this.w, blockpos, this); } } } if (this.f) { Iterator<Object> iterator = this.blocks.iterator(); while(iterator.hasNext()) { BlockPos blockpos = (BlockPos) iterator.next(); if ((this.w.getBlockState(blockpos).getBlock().getMaterial() == Material.air) && (this.w.getBlockState(blockpos.down()).getBlock().isFullBlock()) && (this.r.nextInt(3) == 0)) this.w.setBlockState(blockpos, net.minecraft.init.Blocks.fire.getDefaultState()); } } } } And here is FusionBomb.class, which calls the first method to create the explosion: package donkeycore.fusion.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import donkeycore.fusion.Fusion; import donkeycore.fusion.IFusionObject; public class FusionBomb extends Block implements IFusionObject { public static final String name = "fusion_bomb"; public FusionBomb() { super(Material.tnt); setHarvestLevel(null, 0); setStepSound(Block.soundTypeMetal); setHardness(2F); setLightLevel(1F); setCreativeTab(Fusion.tabFusion); setUnlocalizedName(name); } @Override public void onBlockDestroyedByExplosion(World w, BlockPos p, Explosion e) { explode(w, p); } @Override public IBlockState onBlockPlaced(World w, BlockPos p, EnumFacing f, float hitx, float hity, float hitz, int meta, EntityLivingBase e) { if (w.isBlockIndirectlyGettingPowered(p) > 0) { explode(w, p); w.notifyNeighborsOfStateChange(p, this); } return super.onBlockPlaced(w, p, f, hitx, hity, hitz, meta, e); } @Override public void onNeighborBlockChange(World w, BlockPos p, IBlockState s, Block b) { if (w.isBlockIndirectlyGettingPowered(p) > 0) { explode(w, p); w.notifyNeighborsOfStateChange(p, this); } } public static void explode(World w, BlockPos p) { if(!w.isRemote) Fusion.createFusionExplosion(w, p.getX(), p.getY(), p.getZ(), 6F, true, true, true); } @Override public void preinit() { GameRegistry.registerBlock(this, name); GameRegistry.addShapedRecipe(new ItemStack(this), "RAR", "FTF", "RAR", 'F', Fusion.getItemFromId("fusion_ingot"), 'A', Fusion.getItemFromId("active_fusion_ingot"), 'T', Blocks.tnt, 'R', Items.redstone); GameRegistry.addShapedRecipe(new ItemStack(this), "RFR", "ATA", "RFR", 'F', Fusion.getItemFromId("fusion_ingot"), 'A', Fusion.getItemFromId("active_fusion_ingot"), 'T', Blocks.tnt, 'R', Items.redstone); } @Override public void init() { if (Fusion.SIDE == Side.CLIENT) Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(GameRegistry.findItem(Fusion.MODID, name), 0, new ModelResourceLocation(Fusion.MODID + ":" + name, "inventory")); } } And yes, it is shown that I checked !World.isRemote before creating the explosion. I'm stumped, thanks in advance. Edit: Added [1.8] prefix Quote ~DonkeyCore Link to comment Share on other sites More sharing options...
TheGreyGhost Posted March 21, 2015 Share Posted March 21, 2015 Hi >And yes, it is shown that I checked !World.isRemote before creating the explosion. I'm stumped, thanks in advance. ironic really In this case the explosion needs to execute on both client and server. You can tell this if you put a breakpoint in the vanilla doExplosionB - it breaks twice, once on server thread, once on client thread. Particle spawning does nothing on the server, which is why you don't see anything. -TGG Quote Link to comment Share on other sites More sharing options...
DonkeyCore Posted March 22, 2015 Author Share Posted March 22, 2015 Thanks for replying! I removed the !w.isRemote check, and I can hear the sound, but I still don't see any explosion particles. Quote ~DonkeyCore Link to comment Share on other sites More sharing options...
TheGreyGhost Posted March 23, 2015 Share Posted March 23, 2015 Hmmm that's curious Try putting a breakpoint here public void doExplosionB(boolean b) { this.w.playSoundEffect(this.x, this.y, this.z, "random.explode", 4.0F, (1.0F + (this.w.rand.nextFloat() - this.w.rand.nextFloat()) * 0.2F) * 0.7F); if ((this.size >= 2.0F) && (this.s)) // HERE and seeing whether it calls triggered on both the client and the server threads. -TGG Quote Link to comment Share on other sites More sharing options...
DonkeyCore Posted March 23, 2015 Author Share Posted March 23, 2015 Yep, it is definitely being called both times. Still no particles though unfortunately. Quote ~DonkeyCore Link to comment Share on other sites More sharing options...
TheGreyGhost Posted March 24, 2015 Share Posted March 24, 2015 Sorry dude, I'm out of ideas then. You'll probably need to trace into the this.w.spawnParticle method to see what the problem is. It might help to compare with a block of TNT detonated at the same location. -TGG Quote Link to comment Share on other sites More sharing options...
DonkeyCore Posted March 24, 2015 Author Share Posted March 24, 2015 That's okay. Your help was wonderful nonetheless. In other words, I'm slightly closer to figuring out the problem. In this class: package donkeycore.fusion.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import donkeycore.fusion.Fusion; import donkeycore.fusion.IFusionObject; public class FusionBomb extends Block implements IFusionObject { public static final String name = "fusion_bomb"; public FusionBomb() { super(Material.tnt); setHarvestLevel(null, 0); setStepSound(Block.soundTypeMetal); setHardness(2F); setLightLevel(1F); setCreativeTab(Fusion.tabFusion); setUnlocalizedName(name); } @Override public void onBlockDestroyedByExplosion(World w, BlockPos p, Explosion e) { explode(w, p); } @Override public IBlockState onBlockPlaced(World w, BlockPos p, EnumFacing f, float hitx, float hity, float hitz, int meta, EntityLivingBase e) { Fusion.info(w.getClass().getSimpleName()); if (w.isBlockIndirectlyGettingPowered(p) > 0) { Fusion.info("Passing: " + w.getClass().getSimpleName()); explode(w, p); w.notifyNeighborsOfStateChange(p, this); return Blocks.air.getDefaultState(); } return super.onBlockPlaced(w, p, f, hitx, hity, hitz, meta, e); } @Override public void onNeighborBlockChange(World w, BlockPos p, IBlockState s, Block b) { Fusion.info(w.getClass().getSimpleName()); if (w.isBlockIndirectlyGettingPowered(p) > 0) { Fusion.info("Passing: " + w.getClass().getSimpleName()); explode(w, p); w.notifyNeighborsOfStateChange(p, this); } } public static void explode(World w, BlockPos p) { Fusion.createFusionExplosion(w, p.getX(), p.getY(), p.getZ(), 6F, true, true, true); } @Override public void preinit() { GameRegistry.registerBlock(this, name); GameRegistry.addShapedRecipe(new ItemStack(this), "RAR", "FTF", "RAR", 'F', Fusion.getItemFromId("fusion_ingot"), 'A', Fusion.getItemFromId("active_fusion_ingot"), 'T', Blocks.tnt, 'R', Items.redstone); GameRegistry.addShapedRecipe(new ItemStack(this), "RFR", "ATA", "RFR", 'F', Fusion.getItemFromId("fusion_ingot"), 'A', Fusion.getItemFromId("active_fusion_ingot"), 'T', Blocks.tnt, 'R', Items.redstone); } @Override public void init() { if (Fusion.SIDE == Side.CLIENT) Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(GameRegistry.findItem(Fusion.MODID, name), 0, new ModelResourceLocation(Fusion.MODID + ":" + name, "inventory")); } } You can see I have a couple methods that call explode(). I have 2 of them set to tell me what world was being passed in. In onBlockPlaced, I noticed that it says: [09:18:24] [Client thread/INFO] [FML]: [Fusion] WorldClient [09:18:24] [Client thread/INFO] [FML]: [Fusion] Passing: WorldClient [09:18:24] [server thread/INFO] [FML]: [Fusion] WorldServer [09:18:24] [server thread/INFO] [FML]: [Fusion] Passing: WorldServer If I place a redstone torch THEN my custom block, it works perfectly and the explosion particles are clearly visible! However, you can see onNeighborBlockChange which displays: [09:18:59] [Client thread/INFO] [FML]: [Fusion] WorldClient [09:18:59] [server thread/INFO] [FML]: [Fusion] WorldServer [09:19:00] [server thread/INFO] [FML]: [Fusion] WorldServer [09:19:00] [server thread/INFO] [FML]: [Fusion] Passing: WorldServer [09:19:00] [server thread/INFO] [FML]: [Fusion] WorldServer [09:19:00] [server thread/INFO] [FML]: [Fusion] Passing: WorldServer [09:19:00] [server thread/INFO] [FML]: [Fusion] WorldServer [09:19:00] [server thread/INFO] [FML]: [Fusion] WorldServer Which clearly does not seem to work properly. Only WorldServer is getting passed in for some reason, but the calls that the method makes is nearly identical to that of onBlockPlaced... hmm..... Quote ~DonkeyCore Link to comment Share on other sites More sharing options...
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