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[1.8] Is there a simple way to spawn a creature both on ground and in water?

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Posted

In 1.7.x, I did this by adding spawn data to spawnableCreatureList and spawnableWaterCreatureList. It doesn't work in 1.8 because of changed spawning mechanism.

So is there a simple way to do this? Or should I register two types of a same entity (I hate this)?

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

  • Author

Why exactly does it not work in 1.8? The fields still exist in BiomeGenBase, I don't see anything different.

 

In forge-1.8-11.14.1.1334, SpawnerAnimals.findChunksForSpawning (Line:152), there is a check:

...
if(... canCreatureTypeSpawnAtLocation(EntitySpawnPlacementRegistry.func_180109_a(spawnlistentry.entityClass), p_77192_1_, blockpos1) ...)
...

 

It reads the registry to get an entity's type (ground, water, or air). So one entity belongs to one type.

But in 1.7.x, there is no EntitySpawnPlacementRegistry.func_180109_a(spawnlistentry.entityClass), they use enumcreaturetype.

 

BiomeGenBase didn't change, but something changed.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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