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Entity moveSpeed bug?


Chancebozey

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I have been experiencing choppy or buggy animations with some of my entities. After much trial and error with my code I found the culprit.

- Setting moveSpeed below that of the standard 0.7F declared in EntityLiving can result in choppy animations.

- Setting moveSpeed for an entity and then adjusting the motion modifiers such as motionY in a conditional statement in onLivingUpdate for example can also cause buggy or choppy animation or movement. Yet if moveSpeed is not set for that entity the changes to the motion modifiers do not appear to cause any buggy or choppy animations or movement.

These issues did not appear in Minecraft 1.2.5. So the question is if this is a bug in the current Minecraft or maybe Forge?

If anyone has any knowledge or suggestions please share.  Thank you in advance.

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