Posted March 29, 201510 yr it happens randomly idk what causes it java.lang.NullPointerException: Rendering Block Entity at ships.addon.blocks_items.RenderMast.func_147500_a(RenderMast.java:29) at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100) at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92) at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Also it wont let me launch debug it just highlights this line of code The tileentities stop rendering when they think i cant see them? Here is my bitbucket: https://bitbucket.org/AlphaFox/shipsaddon/src and here is the compiled version download: http://www.mediafire.com/download/h2quv5hqxfuq2ah/Sails.zip And lastly here is the forum thread on MC forums if u want it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2384775-sails-masts-addon-for-ships-mod-90-complete
March 29, 201510 yr Please Post the relevant code(TileEntity and TileEntitySpecialRenderer) here, the Bitbucket does not allow to see the code without login. (or is it private? Then we cannot help you) I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
March 29, 201510 yr Seems like your "RenderMast" class has a function in it that is returning null. May we see that? I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.
March 29, 201510 yr Author sorry i am new to bitbucket and modding in general. It is now public this is the TileEntitySpecialRenderer package ships.addon.blocks_items; import net.minecraft.block.Block; import net.minecraft.block.BlockAnvil; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.world.IBlockAccess; import ships.addon.blocks_items.BlockSail; import org.lwjgl.opengl.GL11; import ships.addon.lib.Ref; import ships.addon.models.AcendingSailModel; import ships.addon.models.MastModel; import ships.addon.models.SailModel; public class RenderSail extends TileEntitySpecialRenderer{ private static final ResourceLocation textureSail = new ResourceLocation(Ref.MODID+":"+"textures/blocks/sail.png"); private SailModel modelSail; private AcendingSailModel acendingSail; public RenderSail(){ this.modelSail = new SailModel(); this.acendingSail = new AcendingSailModel(); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f){ GL11.glPushMatrix(); GL11.glTranslatef((float)x+0.5F,(float)y-0.5F,(float)z+0.5F); this.bindTexture(textureSail); byte Direction = ((TEsail)tileentity.getWorldObj().getTileEntity(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord)).getValue(); int dir = 0; dir = Direction; if(Direction>1&&Direction<=5){dir = Direction-2;} else if(Direction>5){dir = Direction-6;} GL11.glRotatef((float)dir*90, 0.0F, 1.0F, 0.0F); if(Direction>5){GL11.glTranslatef(0.5F,0.0F,0.0F);} if(Direction<=1){this.modelSail.renderModel(0.0625F);} else if(Direction>1){this.acendingSail.renderModel(0.0625F);} GL11.glPopMatrix(); } } package ships.addon.blocks_items; import net.minecraft.block.Block; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import net.minecraft.tileentity.TileEntity; public class TEsail extends TileEntity { private byte Direction; //---- Setters and Getters ----\\ public byte getValue() { return Direction; } public void setValue(byte value) { Direction = value; } //---- Read and Write ----\\ public void writeToNBT(NBTTagCompound nbt) { nbt.setByte("Direction", this.Direction); super.writeToNBT(nbt); markForUpdate(); } public void readFromNBT(NBTTagCompound nbt) { this.Direction = nbt.getByte("Direction"); super.readFromNBT(nbt); } //---- Packets ----\\ @Override public Packet getDescriptionPacket(){ NBTTagCompound tileTag = new NBTTagCompound(); this.writeToNBT(tileTag); return new S35PacketUpdateTileEntity(this.xCoord,this.yCoord,this.zCoord,0,tileTag); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { this.readFromNBT(pkt.func_148857_g()); } //---- Mark for Update ----\\ public void markForUpdate() { this.worldObj.markBlockForUpdate(xCoord, yCoord, zCoord); } }
March 29, 201510 yr Author Ok well i have solved half the problem //Shape1.mirror = true; http://www.minecraftforge.net/forum/index.php/topic,29024.0.html pointed me in the right direction. What is Shape1.mirror supposed to do anyway? however i am still getting the disapearing TE problem http://prntscr.com/6mrtsl whenever i tun my screen to far it seems to assume i cant see the block anymore then it hides it.
March 29, 201510 yr Author Oh u mean put getRenderBoundingBox() in the TE class as sugested here: http://www.minecraftforge.net/forum/index.php?topic=14475.0 thanks i would have gotten that otherwise @Override public AxisAlignedBB getRenderBoundingBox() { return AxisAlignedBB.getBoundingBox(xCoord, yCoord, zCoord, xCoord + 1, yCoord + 1, zCoord + 1); }
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