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[1.7.10]Weird crash report And TE's not rendering properly [solved]

Featured Replies

Posted

it happens randomly idk what causes it

 

java.lang.NullPointerException: Rendering Block Entity
at ships.addon.blocks_items.RenderMast.func_147500_a(RenderMast.java:29)
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

Also it wont let me launch debug it just highlights this line of code

 

uMp6gJs.png

 

The  tileentities stop rendering when they think i cant see them?

95lwDwi.png

 

 

Here is my bitbucket:

https://bitbucket.org/AlphaFox/shipsaddon/src

 

and here is the compiled version download:

http://www.mediafire.com/download/h2quv5hqxfuq2ah/Sails.zip

 

And lastly here is the forum thread on MC forums if u want it:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2384775-sails-masts-addon-for-ships-mod-90-complete

Please Post the relevant code(TileEntity and TileEntitySpecialRenderer) here, the Bitbucket does not allow to see the code without login. (or is it private? Then we cannot help you)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Seems like your "RenderMast" class has a function in it that is returning null. May we see that?

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

  • Author

sorry i am new to bitbucket and modding in general. It is now public

this is the TileEntitySpecialRenderer

package ships.addon.blocks_items;

import net.minecraft.block.Block;
import net.minecraft.block.BlockAnvil;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.world.IBlockAccess;
import ships.addon.blocks_items.BlockSail;

import org.lwjgl.opengl.GL11;

import ships.addon.lib.Ref;
import ships.addon.models.AcendingSailModel;
import ships.addon.models.MastModel;
import ships.addon.models.SailModel;

public class RenderSail extends TileEntitySpecialRenderer{

private static final ResourceLocation textureSail = new ResourceLocation(Ref.MODID+":"+"textures/blocks/sail.png");
private SailModel modelSail;
private AcendingSailModel acendingSail;

public RenderSail(){
	this.modelSail = new SailModel();
	this.acendingSail = new AcendingSailModel();
	}

@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f){
GL11.glPushMatrix();
	GL11.glTranslatef((float)x+0.5F,(float)y-0.5F,(float)z+0.5F);
	this.bindTexture(textureSail);
	byte Direction = ((TEsail)tileentity.getWorldObj().getTileEntity(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord)).getValue();
	int dir = 0;
	dir = Direction;
	if(Direction>1&&Direction<=5){dir = Direction-2;}
	else if(Direction>5){dir = Direction-6;}
	GL11.glRotatef((float)dir*90, 0.0F, 1.0F, 0.0F);
	if(Direction>5){GL11.glTranslatef(0.5F,0.0F,0.0F);}
	if(Direction<=1){this.modelSail.renderModel(0.0625F);}
	else if(Direction>1){this.acendingSail.renderModel(0.0625F);}
GL11.glPopMatrix();
}
}

package ships.addon.blocks_items;

import net.minecraft.block.Block;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
import net.minecraft.tileentity.TileEntity;

public class TEsail extends TileEntity {
private byte Direction;

//---- Setters and Getters ----\\
public byte getValue() {
    return Direction;
}
public void setValue(byte value) {
    Direction = value;
}

//---- Read and Write ----\\
    public void writeToNBT(NBTTagCompound nbt)
    {
    	nbt.setByte("Direction", this.Direction);
        super.writeToNBT(nbt);
        markForUpdate();
    }
    public void readFromNBT(NBTTagCompound nbt)
    {
    	this.Direction = nbt.getByte("Direction");
        super.readFromNBT(nbt);
    }
    
    //---- Packets ----\\
    @Override
    public Packet getDescriptionPacket(){
    	NBTTagCompound tileTag = new NBTTagCompound();
    	this.writeToNBT(tileTag);
    	return new S35PacketUpdateTileEntity(this.xCoord,this.yCoord,this.zCoord,0,tileTag);   	
    }
@Override
public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt)
{
	this.readFromNBT(pkt.func_148857_g());
}

//---- Mark for Update ----\\
public void markForUpdate() {
    this.worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
}

  • Author

Ok well i have solved half the problem 

//Shape1.mirror = true;

http://www.minecraftforge.net/forum/index.php/topic,29024.0.html

pointed me in the right direction. What is Shape1.mirror supposed to do anyway?

 

 

however i am still getting the disapearing TE problem http://prntscr.com/6mrtsl

whenever i tun my screen to far it seems to assume i cant see the block anymore then it hides it.

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