Jump to content

Recommended Posts

Posted

Hi everyone

 

I've searched quite long on the Internet, but I couldn't find anything on this issue I'm having.. I followed a tutorial to generate structures, and all goes well until the part where I placed the structure.java in Eclipse, and fixed all other errors.

 

The error I am getting is

The method setBlock(World, int, int, int, Block, int) in the type structure is not applicable for the arguments (World, int, int, int, int, int)

 

And the actual code that causes this is

this.setBlock(world, i + 0, j + 0, k + 0, 0, 0);

And this is just one of the, I don't know how many, same errors I am getting. Not sure if it's needed, but here is the beginning of the function

public boolean generate(World world, Random rand, int i, int j, int k) 
{
	//check that each corner is one of the valid spawn blocks
	if(!locationIsValidSpawn(world, i, j, k) || !locationIsValidSpawn(world, i + 39, j, k) || !locationIsValidSpawn(world, i + 39, j, k + 65) || !locationIsValidSpawn(world, i, j, k + 65))
	{
		return false;
	}

	k = k - 10;
	i = i - 10;

	this.setBlock(world, i + 0, j + 0, k + 0, 0, 0);
//etc..

 

The code in the 'structure.java', comes from a file exported from MCEdit (.schematic), and was converted to java code using MrPonyCaptain's converter.

 

All help is appreciated, thanks in advance!

Posted
  On 3/30/2015 at 1:18 PM, Jstylezzz said:

setBlock(World, int, int, int, Block, int)

and

(World, int, int, int, int, int)

you need to change fifth parameter to a block as setblock only accepts it as a block not an int

Did you really need to know?

Posted
  On 3/30/2015 at 1:57 PM, Voltab said:

  Quote

setBlock(World, int, int, int, Block, int)

and

(World, int, int, int, int, int)

you need to change fifth parameter to a block as setblock only accepts it as a block not an int

 

Yeah I figured that that was the problem, I wasn't sure how to fix it though. As I see it now, I would need to change the fith '0' to Block.air right?

Thanks ^_^

Posted

I'm not sure if the setblocktoair function is in 1.7.10 but if it is you would use that instead cause I'm not completely sure Minecraft registers air as a block.

Note mind has 1.8 and it's state system running through it so really can't remember 1.7 atm

Did you really need to know?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Make a test with another Launcher like the Curseforge Launcher, MultiMC or AT Launcher
    • can anyone help me i am opening forge and add modpacks and then it says unable to update native luancher and i redownlaod java and the luancher it self?
    • The problem occurs also in 1.20.1 Forge, but with an "Error executing task on client" instead. I have "Sinytra Connector" installed. On 1.21.5 Fabric, there is no problem. When this happens, the chat message before the death screen appears gets sent, with an extra dash added.
    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
    • Hello Forge community.  I'm running into an issue with a mod I'm working on.  To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great!  However, I cannot get it to trigger via my mod code.    Registration: public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS = SOUND_EVENTS.register("a_world_of_madness", () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));   Playback: Minecraft mc = Minecraft.getInstance(); if (!(mc.player instanceof LocalPlayer) || mc.level == null) return; LocalPlayer player = (LocalPlayer) mc.player; BlockPos pos = player.blockPosition(); SoundEvent track = ModSounds.A_WORLD_OF_MADNESS.get(); System.out.println(track); System.out.println(pos); System.out.println(player); // play exactly like the tutorial: client-only, at the player's position try { mc.level.playLocalSound( player.getX(), player.getY(), player.getZ(), track, SoundSource.MUSIC, // Or MASTER if needed 1f, 1f, false ); System.out.println("[DEBUG] playSound success: " + track.getLocation()); } catch (Exception e) { System.err.println("[ERROR] Failed to play sound: " + track.getLocation()); e.printStackTrace(); } Sounds.json:   { "theme_of_laura": { "category": "music", "sounds": [ { "name": "tetheredsouls:a_world_of_madness", "stream": true } ] } } Things I have tried: - multiple .ogg files. Short .ogg files (5 seconds, <100KB).  - default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different.  - playSound() method, as well as several others in past iterations that did not work   I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.