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Hi everyone.

I have a little bug with my own block that is currently called TrialInventory. I have also container for this block. I followed one tutorial for container creation, but it was for 1.6.4(I had no choice because I found only this tutorial), but some things were broken(code for some things in 1.6.4 was not equivalent to same thing code for 1.7.10), that means I had to replace broken code with other code.

I thinked it will work fine. Well it worked fine, except shift-click. When I moved item from my inventory to container, it worked fine, but when I moved this item back, it duplicated it's amount.

I searched for the bug in my code and on forums so long, but with no result. With that bug, it is only CHEAT MACHINE, not basic storage block. I really want to fix this bug. Can you help me?

And, if you decide to delete this topic, please, PM me with the reason why you delete this topic.

 

My code:

 

 

Block code:

package com.ec.blocks;

import com.ec.Main.MainRegistry;
import com.ec.Main.TabTMPI;
import com.ec.handler.GuiHandler;
import com.ec.lib.RefStrings;
import com.ec.screen.ScreenTrialInventory;
import com.ec.tileentity.TileEntityTrialInventory;

import cpw.mods.fml.common.registry.GameRegistry;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockTrialInventory extends BlockContainer{

protected BlockTrialInventory()
{
	super(Material.glass);
	this.setCreativeTab(TabTMPI.tab);
	this.setBlockTextureName(RefStrings.MODID + ":BlockPlacer");
	this.setBlockName("blockTrialInventory");
}

public static Block block;

public static void mainRegistry()
{
	block = new BlockTrialInventory();
	GameRegistry.registerBlock(block, block.getUnlocalizedName());
}

@Override
public TileEntity createNewTileEntity(World world, int metadata)
{
	return new TileEntityTrialInventory();
}

@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int metadata, float what, float these, float are)
{
	TileEntityTrialInventory tileEntity = (TileEntityTrialInventory) world.getTileEntity(x, y, z);
	player.openGui(MainRegistry.instance, 0, world, x, y, z);
	return true;
}

}

 

Container:

package com.ec.container;

import com.ec.tileentity.TileEntityTrialInventory;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class ContainerTrialInventory extends Container {

        protected TileEntityTrialInventory tileEntity;

        public ContainerTrialInventory(InventoryPlayer inventoryPlayer, TileEntityTrialInventory te){
                tileEntity = te;
                for (int inventoryRows = 0; inventoryRows < 1; inventoryRows++) {
                        for (int inventoryCollomuns = 0; inventoryCollomuns < 1; inventoryCollomuns++)
                        {
                                addSlotToContainer(new Slot(tileEntity, inventoryCollomuns + inventoryRows * 3, 62 + inventoryCollomuns * 18, 17 + inventoryRows * 18));
                        }
                }
                bindPlayerInventory(inventoryPlayer);
        }

        @Override
        public boolean canInteractWith(EntityPlayer player)
        {
                return true;
        }


        protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) {
                for (int i = 0; i < 3; i++) {
                        for (int j = 0; j < 9; j++) {
                                addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 85 + i * 18));
                        }
                }

                for (int i = 0; i < 9; i++) {
                        addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
                }
        }

        @Override
        public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
                ItemStack stack = null;
                Slot slotObject = (Slot)inventorySlots.get(slot);
                
                if (slotObject != null && slotObject.getHasStack()) {
                        ItemStack stackInSlot = slotObject.getStack();
                        stack = stackInSlot.copy();
                        
                        if (slot < 9)
                        {
                                if (!this.mergeItemStack(stackInSlot, 0, 35, true)) {
                                        return null;
                                }
                        }
                        
                        else if (!this.mergeItemStack(stackInSlot, 0, 9, false)) {
                                return null;
                        }

                        if (stackInSlot.stackSize == 0) {
                                slotObject.putStack(null);
                        } else {
                                slotObject.onSlotChanged();
                        }

                        if (stackInSlot.stackSize == stack.stackSize) {
                                return null;
                        }
                        slotObject.onPickupFromSlot(player, stackInSlot);
                }
                return stack;
        }
}

 

TileEntity *It has _common in name because I have new version that only extends TileEntityInventoryBase that I made because storing slot data in NBT tag compound is so hard.

package com.ec.tileentity;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.Constants;

public class TileEntityTrialInventory_Common extends TileEntity implements IInventory {

        private ItemStack[] inv;

        public TileEntityTrialInventory_Common(){
                inv = new ItemStack[1];
        }
        
        @Override
        public int getSizeInventory() {
                return inv.length;
        }

        @Override
        public ItemStack getStackInSlot(int slot) {
                return inv[slot];
        }
        
        @Override
        public void setInventorySlotContents(int slot, ItemStack stack) {
                inv[slot] = stack;
                if (stack != null && stack.stackSize > getInventoryStackLimit()) {
                        stack.stackSize = getInventoryStackLimit();
                }               
        }

        @Override
        public ItemStack decrStackSize(int slot, int amt) {
                ItemStack stack = getStackInSlot(slot);
                if (stack != null) {
                        if (stack.stackSize <= amt) {
                                setInventorySlotContents(slot, null);
                        } else {
                                stack = stack.splitStack(amt);
                                if (stack.stackSize == 0) {
                                        setInventorySlotContents(slot, null);
                                }
                        }
                }
                return stack;
        }

        @Override
        public ItemStack getStackInSlotOnClosing(int slot) {
                ItemStack stack = getStackInSlot(slot);
                if (stack != null) {
                        setInventorySlotContents(slot, null);
                }
                return stack;
        }
        
        @Override
        public int getInventoryStackLimit() {
                return 64;
        }

        @Override
        public boolean isUseableByPlayer(EntityPlayer player) {
                return true;
        }
        
        @Override
        public void readFromNBT(NBTTagCompound nbttagcompound)
        {
        	NBTTagList nbttaglist = nbttagcompound.getTagList("Items", Constants.NBT.TAG_COMPOUND);
            inv = new ItemStack[getSizeInventory()];
            for (int i = 0; i < nbttaglist.tagCount(); i++)
            {
                NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
                int j = nbttagcompound1.getByte("Slot") & 0xff;
                if (j >= 0 && j < inv.length)
                {
                    inv[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
                }
            }
            super.readFromNBT(nbttagcompound);
        }

        @Override
        public void writeToNBT(NBTTagCompound tagCompound)
        {
        	super.writeToNBT(tagCompound);
        	NBTTagList nbttaglist = new NBTTagList();
        	for (int i = 0; i < inv.length; i++)
        	{
        		if (inv[i] != null)
        		{
        			NBTTagCompound nbttagcompound1 = new NBTTagCompound();
        			nbttagcompound1.setByte("Slot", (byte) i);
        			inv[i].writeToNBT(nbttagcompound1);
        			nbttaglist.appendTag(nbttagcompound1);
        		}
        	}

        	tagCompound.setTag("Items", nbttaglist);
        }

			@Override
			public String getInventoryName()
			{
				return "TileEntityTrialInventory";
			}

			@Override
			public boolean hasCustomInventoryName()
			{
				return true;
			}

			@Override
			public void openInventory(){}

			@Override
			public void closeInventory(){}

			@Override
			public boolean isItemValidForSlot(int slot, ItemStack item)
			{
				return true;
			}
}

 

GUI:

package com.ec.screen;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;

import org.lwjgl.opengl.GL11;

import com.ec.container.ContainerTrialInventory;
import com.ec.lib.RefStrings;
import com.ec.tileentity.TileEntityTrialInventory;

public class ScreenTrialInventory extends GuiContainer {

	public static int Gui_ID = 0;
	ResourceLocation texture = new ResourceLocation(RefStrings.MODID, "textures/gui/ScreenPlacer.png");
	private int screenWidth = 194;
	private int screenHeight = 168;

        public ScreenTrialInventory (InventoryPlayer inventoryPlayer, TileEntityTrialInventory tileEntity)
        {
                super(new ContainerTrialInventory(inventoryPlayer, tileEntity));
        }

        @Override
        protected void drawGuiContainerForegroundLayer(int param1, int param2)
        {
                fontRendererObj.drawString("Tiny", 8, 6, 4210752);
                fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752);
        }

        @Override
        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
        {
        	int screenX = (width - screenWidth ) / 2;
    		int screenY = (height - screenHeight) / 2;
    		
    		GL11.glColor4f(1, 1, 1, 1);
    		drawDefaultBackground();
    		
    		mc.renderEngine.bindTexture(texture);
    		drawTexturedModalRect(screenX, screenY, 0, 0, screenWidth, screenHeight);
        }

}

 

Gui handler:

package com.ec.handler;

import com.ec.container.ContainerTrialInventory;
import com.ec.screen.*;
import com.ec.tileentity.TileEntityTrialInventory;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler {

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world,	int x, int y, int z)
{
	if(ID == ScreenTrialInventory.Gui_ID)
	{
		TileEntityTrialInventory trialInventory = (TileEntityTrialInventory)world.getTileEntity(x, y, z);
		return new ContainerTrialInventory(player.inventory, (TileEntityTrialInventory)trialInventory);
	}
	if(ID == PasswordLockScreen.id)
	{
		return null;
	}
	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world,	int x, int y, int z)
{
	if(ID == ScreenTrialInventory.Gui_ID)
	{
		TileEntityTrialInventory trialInventory = (TileEntityTrialInventory)world.getTileEntity(x, y, z);
		return new ScreenTrialInventory(player.inventory, trialInventory);
	}
	else if(ID == PasswordLockScreen.id)
	{
		return new PasswordLockScreen(world, x, y, z, player);
	}
	else if(ID == PasswordChangeScreen.id)
	{
		return new PasswordChangeScreen(world, x, y, z, player);
	}
	else if(ID == ScreenTNTLauncher.id)
	{
		return new ScreenTNTLauncher();
	}
	return null;
}

}

 

Only if you want TileEntityTrialInventory (newer version of TileEntityTrialInventory_common) and TileEntityInventoryBase

TileEntityTrialInventory

package com.ec.tileentity;

public class TileEntityTrialInventory extends TileEntityInventoryBase
{
@Override
public String getInvName()
{
	return "TileEntityTrialInventory";
}

@Override
public int getMaxStackLimit()
{
	return 64;
}

@Override
public int getInvSize()
{
	return 1;
}
}

 

TileEntityInventoryBase

package com.ec.tileentity;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.Constants;

public class TileEntityInventoryBase extends TileEntity implements IInventory {
        
        public int invSize = declareInvSize(); 
        public int invMaxStackLimit = declareMaxStackLimit();
        public boolean isUseableByPlayer = declareIfIsUseableByPlayer();
	public String invName;
	public ItemStack[] inv = new ItemStack[invSize];

        @Override
        public int getSizeInventory() {
                return invSize;
        }

        public int getInvSize()
        {
		return 1;
	}
        
        public int getMaxStackLimit()
        {
        	return 64;
        }
        
        public boolean getIfIsUseableByPlayer()
        {
        	return true;
        }
        
        public String getInvName()
        {
        	return null;
        }

	@Override
        public ItemStack getStackInSlot(int slot) {
                return inv[slot];
        }
        
        @Override
        public void setInventorySlotContents(int slot, ItemStack stack) {
                inv[slot] = stack;
                if (stack != null && stack.stackSize > getInventoryStackLimit()) {
                        stack.stackSize = getInventoryStackLimit();
                }               
        }

        @Override
        public ItemStack decrStackSize(int slot, int amt) {
                ItemStack stack = getStackInSlot(slot);
                if (stack != null) {
                        if (stack.stackSize <= amt) {
                                setInventorySlotContents(slot, null);
                        } else {
                                stack = stack.splitStack(amt);
                                if (stack.stackSize == 0) {
                                        setInventorySlotContents(slot, null);
                                }
                        }
                }
                return stack;
        }

        @Override
        public ItemStack getStackInSlotOnClosing(int slot) {
                ItemStack stack = getStackInSlot(slot);
                if (stack != null) {
                        setInventorySlotContents(slot, null);
                }
                return stack;
        }
        
        @Override
        public int getInventoryStackLimit() {
                return invMaxStackLimit;
        }

        @Override
        public boolean isUseableByPlayer(EntityPlayer player) {
                return isUseableByPlayer;
        }
        
        @Override
        public void readFromNBT(NBTTagCompound nbttagcompound)
        {
        	NBTTagList nbttaglist = nbttagcompound.getTagList("Items", Constants.NBT.TAG_COMPOUND);
            inv = new ItemStack[getSizeInventory()];
            for (int i = 0; i < nbttaglist.tagCount(); i++)
            {
                NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
                int j = nbttagcompound1.getByte("Slot") & 0xff;
                if (j >= 0 && j < inv.length)
                {
                    inv[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
                }
            }
            super.readFromNBT(nbttagcompound);
        }

        @Override
        public void writeToNBT(NBTTagCompound tagCompound)
        {
        	super.writeToNBT(tagCompound);
        	NBTTagList nbttaglist = new NBTTagList();
        	for (int i = 0; i < inv.length; i++)
        	{
        		if (inv[i] != null)
        		{
        			NBTTagCompound nbttagcompound1 = new NBTTagCompound();
        			nbttagcompound1.setByte("Slot", (byte) i);
        			inv[i].writeToNBT(nbttagcompound1);
        			nbttaglist.appendTag(nbttagcompound1);
        		}
        	}

        	tagCompound.setTag("Items", nbttaglist);
        }

			@Override
			public String getInventoryName()
			{
				return invName;
			}

			@Override
			public boolean hasCustomInventoryName()
			{
				boolean has = true;
				if(invName == null)
				{
					has = false;
				}
				return has;
			}

			@Override
			public void openInventory(){}

			@Override
			public void closeInventory(){}

			@Override
			public boolean isItemValidForSlot(int slot, ItemStack item)
			{
				return true;
			}
}

 

 

Sorry, if you find mistaches in my posts.

I am not EN.

And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.

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