Posted March 31, 201510 yr Hi guys, I have a problem with rendering a GUI and I've exhausted all debugging options I can think of, so i thought someone here might have an idea. The problem is that I'm trying to render a dynamically sized tank, but Minecraft isn't displaying anything (not even the super simple drawRect rectangle). This is the relevant code: @Override public void render(Minecraft minecraft, int offsetX, int offsetY, int mouseX, int mouseY) { //Gray Background drawRect(offsetX + x, offsetY + y, offsetX + x + width, offsetY + y + height, Colors.DARK_GRAY); //Fluid Level if(fluid != null) { } minecraft.getTextureManager().bindTexture(Textures.Gui.MACHINE_ELEMENTS); //Foreground //right side int xStart = width - 3; int newHeight = height - 2; for(int i = 0; i < newHeight / 2; i++) { drawTexturedModalRect(offsetX + x + xStart, offsetY + y + 1 + (newHeight % 2) + (i * 2), 1, 7, 3, 2); } //top border xStart = width - 4; drawTexturedModalRect(offsetX + x + xStart, offsetY + y, 0, 6, 4, 1); for(int i = 0; i < xStart; i++) { drawTexturedModalRect(offsetX + x + i, offsetY + y, 0, 6, 1, 1); } //bottom border drawTexturedModalRect(offsetX + x, offsetY + y + height - 1, 0, 9, 4, 1); for(int i = 4; i < xStart + 4; i++) { drawTexturedModalRect(offsetX + x + i, offsetY + y + height - 1, 1, 9, 1, 1); } //left border if(newHeight % 2 != 0) drawTexturedModalRect(offsetX + x, offsetY + y + 1, 0, 7, 1, 1); for(int i = 0; i < newHeight / 2; i++) { drawTexturedModalRect(offsetX + x, offsetY + y + 1 + (newHeight % 2) + (i * 2), 0, 7, 1, 2); } } You can find the full project here: https://github.com/Todkommt/Mass-Effect-Ships-Mod And this is the only usage of this class (GuiComponentFluidGauge.java): GuiDeuteriumExtractor.java Theres also this extremely similar component that works perfectly fine: GuiComponentEnergyGauge.java Some extra debug info: The coordinates are translated to the space of a root object (so x = 63 means 63 from the top left corner of the gui screen, not the minecraft window) offsetX = 0 offsetY = 0 x = 63 y = 8 width = 14 height = 42 Colors.DARK_GRAY = 0x8B8B8B zLevel = 0 Any help would be greatly appreciated =)
March 31, 201510 yr Author Does no one have any idea? I'm really getting frustrated at the fact that I can't fix this problem
April 1, 201510 yr Is this simply a GuiScreen or, a GuiContainer? I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.
April 1, 201510 yr Author Is this simply a GuiScreen or, a GuiContainer? It's an OpenModsLib BaseComponent (which extends Gui). It's being called from a GuiContainer.
April 1, 201510 yr Is the render method being called? I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
April 1, 201510 yr Author Is the render method being called? Yes, the variable values I posted in the OP are taken from a breakpoint at the drawRect call.
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