Posted April 1, 201510 yr Okay so, i used this method to write access transformers (.cfg, and META_INF args...): http://www.minecraftforge.net/wiki/Using_Access_Transformers#ForgeGradle_.2F_Minecraft_1.7.10 But now to continue, i need to see changes in workspace. I tryied to run this commands: gradlew clean gradlew setupDecompWorkspace But i see no changes in IDE. If i'm doing something wrong, please tell me! EDIT: Do NOT use access transformers. Use reflection. I know what is reflection and i know how to use it. BUT: when you have method where you need to a lot manipulate many private fields & methods... in this case transformers might be easier... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
April 1, 201510 yr Author Okay, force adding MANIFEST.MF (with FMLAT) in meta inf and re running commands - didn't help... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
April 1, 201510 yr Author Do NOT use access transformers. Use reflection. I know what is reflection and i know how to use it. BUT: when you have method where you need to a lot manipulate many private fields & methods... in this case transformers might be easier... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
April 3, 201510 yr Author Okay... I tried to find other ways to do my task and found one, but i have question: While iterating through Mouse & Keyboard events of lwjgl, are they removed? Or am i able to iterate thorugh them multiple times??? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
April 4, 201510 yr Author You can't iterate through them multiple times. Use InputEvent.KeyInputEvent or InputEvent.MouseInputEvent. They are fired within Minecraft's Mouse.next / Keyboard.next loop and you can use the getEvent*** methods in an event handler for those events. Thanks, but that's exactly what i know i CAN'T USE. Because of reasons and mechanics... BTW, is pre client tick fired before input events? Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
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