Jump to content

Recommended Posts

Posted

Hi!

 

Prior to gradle, mc source was in the project.  What I used to do was spend time renaming variables and things to make code easier to read and keep in my head.  Much easier when you know that p_70299_1 is a World object.  Is there any way to do something like that now? If there's a nicer way that others use to manage the source with saner names, I'm open to suggestions.

 

Thanks.

Posted

Ernio -- It's ok, I think you missed the whole 'prior to gradle' part of my post.  I'm just curious what is the best way to do what I used to do regarding mc source.  Right now I'm thinking to just extract the deobfuscated sources into another module/project and manage it that way -- nothing that would get compiled into the mod, just a place to keep source that I modify for saner names.

Posted

In 1.8 parameter names can be named, and many of them are. I suggest you update.

 

Really? They named the parameters? If it wasn't so hard to update a mod to 1.8 I'd probably do that. I hate having to research what those weird parameters mean. :)

Posted

So maybe the work days are too long... but I can't figure this out.  Are you saying that after moving to 1.8; I should be able to refactor -> rename parameters within a jar?  I did setup intellij for 1.8, ported a few basic mods over without issue but it still says,  "refactoring cannot be performed File.java is in a jar.".

 

All that I'm doing is cmd-clicking either an object or an inherited method that's taking me to the proper java source within forgeSrc*sources.jar.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.