Posted April 4, 201510 yr In the past for 1.5.2 I was using the blocklist command to replace diverse blocks during world generation. I've adapted the feature to version 1.7.10, but somehow it will only work for instances of blocks that are not ore. Here's the code by dieSieben07, expanded by me: // replace all blocks of a type with another block type // diesieben07 came up with this method (http://www.minecraftforge.net/forum/index.php/topic,21625.0.html) Chunk chunk = event.world.getChunkFromChunkCoords(event.chunkX, event.chunkZ); Block fromBlock = Blocks.coal_block; // change this to suit your need Block toBlock = MaterialEvolutionModBase.blockSlate; // change this to suit your need Block fromBlock2 = Blocks.iron_block; // change this to suit your need Block toBlock2 = MaterialEvolutionModBase.blockBasalt; // change this to suit your need Block fromBlock3 = Blocks.gold_block; // change this to suit your need Block toBlock3 = MaterialEvolutionModBase.blockGranite; // change this to suit your need Block fromBlock4 = Blocks.diamond_block; // change this to suit your need Block toBlock4 = MaterialEvolutionModBase.blockLimestone; // change this to suit your need Block fromBlock5 = Blocks.emerald_block; // change this to suit your need Block toBlock5 = MaterialEvolutionModBase.blockQuartzite; // change this to suit your need Block fromBlock6 = Blocks.lapis_block; // change this to suit your need Block toBlock6 = MaterialEvolutionModBase.blockLapis; // change this to suit your need //Block fromBlock7 = Blocks.deadbush; // change this to suit your need //Block toBlock7 = MaterialEvolutionModBase.plantDeadBush; // change this to suit your need for (ExtendedBlockStorage storage : chunk.getBlockStorageArray()) { if (storage != null) { for (int x = 0; x < 16; ++x) { for (int y = 0; y < 16; ++y) { for (int z = 0; z < 16; ++z) { if (storage.getBlockByExtId(x, y, z) == fromBlock) { storage.func_150818_a(x, y, z, toBlock); } else if (storage.getBlockByExtId(x, y, z) == fromBlock2) { storage.func_150818_a(x, y, z, toBlock2); } else if (storage.getBlockByExtId(x, y, z) == fromBlock3) { storage.func_150818_a(x, y, z, toBlock3); } else if (storage.getBlockByExtId(x, y, z) == fromBlock4) { storage.func_150818_a(x, y, z, toBlock4); } else if (storage.getBlockByExtId(x, y, z) == fromBlock5) { storage.func_150818_a(x, y, z, toBlock5); } else if (storage.getBlockByExtId(x, y, z) == fromBlock6) { storage.func_150818_a(x, y, z, toBlock6); } /**else if (storage.getBlockByExtId(x, y, z) == fromBlock7) { storage.func_150818_a(x, y, z, toBlock7); }*/ } } } } } chunk.isModified = true; // this is important as it marks it to be saved }
April 4, 201510 yr Author Ok, figured myself. And in case you wonder why I'm opening a new thread when finding things out myself? Simply because I already spend like two days searching for a solution, but obviously used the wrong search terms in Google and the forums. So in future, if you're bothered by continously repeated threads asking the same question (there were like 5 or 6 answering my question on this forum), then I'd recommend to improve the communication with your search function, as well as Google. I was searching for 'forge replacing vanilla ore', but the search term that brought all the happiness and answers was 'forge ore generation'. So it's nobodys fault here. I've had my fair share of effort, and I will every day when modding, so please, just answer questions, without acting all superior just because you know things that you learned from someone else knowing things, who learned things from someone knowing things. If you have knowledge, share it! And share it in detail with useable code! The more infos you give, the less likely will people open new threads regarding the matter. That's how humanity works since more then 10.000 years...you gain knwoledge, you give it to others...WITHOUT all the drama involved when acting all superior... However, here's the solutions. Code for replacing blocks that are not ore, needs to go in your EventHandler registered in your main file with... YourEventHandler events = new YourEventHandler(); create new class from YourEventHandler // for some reason the PopulateChunkEvents are fired on the main EVENT_BUS // even though they are in the terraingen package @SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true) public void onEvent(PopulateChunkEvent.Pre event) { // replace all blocks of a type with another block type // diesieben07 came up with this method (http://www.minecraftforge.net/forum/index.php/topic,21625.0.html) Chunk chunk = event.world.getChunkFromChunkCoords(event.chunkX, event.chunkZ); Block fromBlock = Blocks.coal_ore; // change this to suit your need for (ExtendedBlockStorage storage : chunk.getBlockStorageArray()) { if (storage != null) { for (int x = 0; x < 16; ++x) { for (int y = 0; y < 16; ++y) { for (int z = 0; z < 16; ++z) { if (storage.getBlockByExtId(x, y, z) == fromBlock) { storage.func_150818_a(x, y, z, toBlock); } } } } } } chunk.isModified = true; // this is important as it marks it to be saved } Code to remove vanilla ore blocks because the upper version won't work on ore blocks (iron, gold, coal etc.), so you're allowed to distribute your own blocks via world generation...register as... MinecraftForge.ORE_GEN_BUS.register(new MaterialEvolutionOreHandler()); @SubscribeEvent(priority=EventPriority.HIGHEST, receiveCanceled=true) public void onEvent(OreGenEvent.Pre event) { System.out.println("Pre working"); event.setResult(Result.DENY); } @SubscribeEvent(priority=EventPriority.HIGHEST, receiveCanceled=true) public void onEvent(OreGenEvent.GenerateMinable event) { System.out.println("deny the ore damn it"); event.setResult(Result.DENY); }
July 26, 20178 yr On 4/4/2015 at 7:19 AM, Frontsalat said: @SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true) public void onEvent(PopulateChunkEvent.Pre event) { // replace all blocks of a type with another block type // diesieben07 came up with this method (http://www.minecraftforge.net/forum/index.php/topic,21625.0.html) Chunk chunk = event.world.getChunkFromChunkCoords(event.chunkX, event.chunkZ); Block fromBlock = Blocks.coal_ore; // change this to suit your need Is it at all possible to adapt this to 1.11.2
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