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So I made an entity that I create with a packet. I have the entity exploding when it hits the ground. It works, and all the particles and sound go off and the blocks are deleted. But whenever I try to go into the exploded area, it doesn't let me and the blocks that look like they were exploded come back as I get near them. Anyone know what's causing this?

 

Code:

 

@Override
   protected void onImpact(MovingObjectPosition mop) {
         this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 3.0f, true);
   }

Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.

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