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Posted

As I am still learning this 1.8 rendering, help is needed.

Alredy figured out tess, now making dynamic models.

 

How do I register .json model?

NOT an item, NOT a block, NOT anything, just register model to be.

 

How do I get this model to render inside Render.class (extension ofc.) at some x/y/z for given Entity3DSpell (extending Entity)?

 

All this stuff is very complicated and takes time (mosty time), I really belive there is a simple solution.

 

Goal: Make my Render3DSpell.class accept String from argumented "Entity3DSpell.class" and use it to find and render model registered with this string key-name.

 

Additional questions:

Making model spin? (methods)

Render 3D deep glowing?

Render particles behind it (like you know - fireball) - that I guess goes to entity itself, BUT - How many EntityFX is too much? I want to make nice blur behind spell.

1.7.10 is no longer supported by forge, you are on your own.

Posted

Is it even possible to just get .json model? Or have it not-for-item/block?

1.7.10 is no longer supported by forge, you are on your own.

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