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Posted

I assume you mean a bukkit plugin, in which case, I doubt it. As far as I know, the plugin would have to be made specifically to interact with the mod using some intermediary like chat (or, as pointed out by Ernio, an api), for instance. I doubt this is what you want, though.

Posted

What type of communication are you talking about?

If the server is running mod and plugin you can obviously exchange data between - in most cases by using reflection.

If you want client to be able to receive plugin's packet directly - you would have to change some stuff on plugin side, forge packets have id put into buffer, bukkit don't (it looks different).

 

Best way is Client Mod <-> Server Mod <-> Bukkit Plugin, safest probably. Marked bold can be done with as i said reflection or external API that both parties would use (if such exists).

1.7.10 is no longer supported by forge, you are on your own.

Posted

If you have a server mod does everyone have to have the mod to join?

No. Even forge would not be required. (theoretically)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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